Realms Beyond – A classic turn-based fantasy RPG

Combat System #4: AI for Turn-based Combat Systems

When we started out working on the combat system we had a lot to do to lay the basic foundations. We had to get our character animation system running and implement stuff like combat logic, hexboard generation from level topology, or hexboard queries for paths and floodings at runtime.

That left little time to care about something as high level as AI (Artificial Intelligence). As a consequence our first prototype for AI ‘grew’ with time. At first, all it could do were melee attacks. Then we added ranged attacks. Then we implemented an enemy spell AI for intelligent placing of area spells (trying to maximize hits on enemies and minimize hits on allies). Finally we included rather specific routines (like fleeing) for characters that suffered from spells like fear...

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A Happy New Year – BackerKit surveys have been sent!

We wish you all a healthy, happy, prosperous and spectacular New Year!

Since yesterday, our team is back at work.

If you backed our Kickstarter campaign, you should have received an email from us with a special link to your BackerKit survey.

You don’t need to create a BackerKit account to fill out your survey. When you receive the email with the survey, click the survey link to respond. Answer the questions about your reward preferences, provide shipping information, and purchase add-on items if you like. You don’t have access to this survey link yet, but it will be available soon via email!

After you respond to your survey, you can go back later and change your responses at any time before we close the surveys and get our final counts.

If you need to review your information or pledg...

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We brought it home. Thanks to all of you!

Phew, what a month! Those last thirty campaign days have been a proper rollercoaster ride and felt more like half a year. But losing sleep, going a bit more grey and not seeing much of the world outside has all been worth it. The show of your support just knocked our socks off!
We’re lost for words to thank everyone. We’ve said it so many times, but can’t really repeat it often enough: THANKS!

Without all the 2648 backers from the US, Germany, UK, Canada, France, Australia, Sweden, Spain, Italy, Belgium, China and many, many more countries, nothing would have happened. But with all of you, this campaign has been a resounding success! We still can’t believe that the campaign has been funded 120%...

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World Building #7: Kvenland

The realm of Kvenland, defined by its dense pine forests and tall mountains, is primarily settled by four major tribes.

Vadians

At the southern shore of lake Kallvatn, right in the heart of Kvenland, at a point where several rivers convene, a trading post named Vadaheim was built. After the Great Cataclysm, the sky had darkened for several years and the cold north missed out on a couple of summers. This led to large masses of ice forming in the mountains, and once the climate normalized the ice melted and raised the water level of the lake, flooding parts of Vadaheim. An enterprising people, not willing to give up their city and stop their profitable trading operations, the Vadians converted their ships into rudimentary homes...

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Pub Games

At sunset, you and your companions finally arrive in Bridgewater, a famous hub of trade and other, less honest forms of business. Milling amongst the crowds of merchants and citizens, beggars and cut-throats, you slowly wander through the town’s narrow alleyways towards the Merry Hangman Inn, in a district of town known for its pleasures – many of them illicit. You enter the tavern in search for a hearty meal, a warm hearth, and some merry entertainment to lift up your spirits.

As anticipated, you find the place is bursting with laughter, singing and cheer as you enter. The smell of good food and beer, and the sound of merry fiddles and happy folk songs out of tune, quickly overwhelm your senses...

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Sound Design #3: Voice Sets

You have already heard the triumphant laughter of a wizard as he fries a horde of goblins with his fireball, but there will be many more occasions when your characters show their emotions or make a comment regarding the current events. Like in many other classic RPGs – Baldur’s GatePlanescape TormentJagged Alliance 2Wizardry 8, to mention just a few examples – you can pick one of many different voicesets for your character, covering a vast array of personalities.

Whether your character is a lawful paladin or a chaotic barbarian, you can select the voice that fits him the best and hear him commenting on certain situations throughout the game...

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