Realms Beyond – A classic turn-based fantasy RPG

Combat Beta Released to Backers

Fellow Adventurers!

The long-awaited combat beta of Realms Beyond has been finally released to Kickstarter backers whose reward tier includes combat beta access. Assemble your party and enter the Halls of Challenge to brave tough fights that will put all your skills to the test!

The purpose of the combat beta is to provide feedback and bug reports to us, so if you are among those with access to it, we ask you to report any issues to us. The easiest way to do so is in our official Discord server, where we have opened a dedicated combat beta channel. You can also use our official forums here (account registration required).

While the combat beta is not available to the public, there is no NDA on it...

Read More

Comments in the forum

Kickstarter Combat Beta will be available on the next Friday, May 15th

Finally, we can announce the release date of the Combat Beta!

This first playable version of Realms Beyond will be available next Friday, the 15th of May 2020 for all Kickstarter backers at that tier. If you’re one of them, you’ll receive a Steam Key via email from backerKit.

For backers whose rewards include only the Early-Access or the release version itself, please be informed that the Combat Beta evolved significantly further than originally planned. Divergent to the original idea of demonstrating only the combat system, we decided to implement most of the other game components as well (namely the dialogue system, quests, journal, mini map, script, chests, doors, trading, etc.).

 Therefore, the development time from this version to the next release, the Early-Access, w...

Read More

Comments in the forum

Finished Map, Coin Design & Combat Beta Status

Finished Map
As you may remember, a map painted by the talented Francesca Baerald was our first stretch goal. Today, we can proudly present the magnificent outcome. Francesca delivered a masterpiece of a map with a huge number of details and a high density of information for the player. Cities, villages, dungeons, rivers, roads… all the major landmarks you will encounter on your journey through Argea are part of this highly detailed hand-painted map.

As a reminder, the map will be printed and included into the physical game box editions. It will also appear in-game on the map screen, where it will help you plan your journey through the Realms Beyond.

We try to avoid spoilers at this point, therefore we won’t show the full high resolution map yet...

Read More

Comments in the forum

Combat Demo, Character Creation and Screenshots

It’s been a while since our last update. We’ve been hard at work designing maps and writing quests – and finishing up the combat demo, which is taking us longer than expected. The main reason for that is the combat demo’s scope: rather than just giving you an arena with a handful of fights, we give you a small story, four different maps with varied environments, shops to buy new equipment in, and the full character creation system as it will appear in the complete game.

The combat already works very well, but we still need to finish up the character creation menu and the shopping interface, and the encounters you’re going to face in the combat demo will have to be playtested a couple of times to make sure it offers just the right amount of challenge...

Read More

Comments in the forum

Reactive Dialogues

In the weeks since the last update, we’ve been hard at work designing quests and locations. And to make sure that our quests are as good as they can be and offer the highest possible degree of reactivity towards the player character, we’ve also improved our dialogue system and added a handful of new features to it.

In this update, we’re going to show you the new features of the dialogue system, as well as screenshots of some beautiful new locations we’ve added to the world of Argea. The section of the update that shows off the dialogue tool will contain minor spoilers for early content in the game, as well as a side quest later in the game. If you wish to avoid such spoilers, please take note of the warnings and skip ahead.

In an RPG, it is important that the game recognizes...

Read More

Comments in the forum

Bavarian Support and a new Senior Team Member

We are happy to announce that Realms Beyond has received additional funding from the FilmFernsehFonds Bayern!


The additional funds of 100.000 EUR are flowing directly into development, translating into more high quality content for you to experience.

Senior Level Designer Janos Toth joins our team to fill our world with dangerous dungeons and tranquil villages for the player to explore. He has formerly worked on games like Battle Isle, History Line, Sacred Underworld, Sacred 2, The Settlers 5 and Spellforce 3, bringing plenty of experience with the RPG and RTS genres with him. You can check out his portfolio here.

Soon, we will also post a development update about the game...

Read More

Comments in the forum