Realms Beyond – A classic turn-based fantasy RPG


Realms Beyond is a classically inspired fantasy role-playing computer game with turn-based combat and a party system that allows you to control up to six characters at any one time. Whether you yearn for an open world to explore at your own pace, tactical combat that allows you to plan your moves carefully, or want to lose yourself in the rich fabric of our world, trying to survive and make your mark, Realms Beyond offers endless choices, lands to travel, monster-infested dungeons and a host of storylines to follow. Adapting and responding to the player’s interactions with the world, you will find a depth and richness for your adventures that combines the very best of traditional gameplay with modern-day technologies. The result is a game world that comes alive, brimming with undiscovered stories, content, mysteries, and challenges.

Key Features:

  • Turn-based combat, featuring many favorite spells, feats and actions, based on rules described in the (3.5e) Revised System Reference Document (SRD) covered by the Open Game License v1.0a (OGL) by Wizards of the Coast, Inc
  • Custom-built, isometric graphic engine that combines zoomable 2D and 3D technology to bring to the screen a never-before-seen amount of detail
  • A bustling open world, spanning entire continents, replete with believable NPCs, complex cultures, factions, societies and a fascinating history
  • Create a party of up to six characters, with customizable appearance, ranging from 7 different races and 8 different classes
  • More than one hundred spells, each with unique, stunning visual effects
  • Thousands of individual items to use and interact with
  • An epic storyline, massive quests, uncounted missions, hordes of monsters and a world that is steeped in lore and mystery
  • Create your own adventures, campaigns or even entire worlds using the UrWelt RPG Engine framework

Platform: PC Windows

Planned Release Date: Early 2020, Combat Beta (mid of 2019), Early Access (end of 2019)



When creating characters, the player can choose from six different races that include, Dwarves, Gnomes, Humans, Elves, Halflings, Half-Elves and Half-Orcs. Each of these races have different strengths and weaknesses and the game allows the player to customize that appearance of the character in the game.


Realms Beyond allows the player to also assign any one of eight classes to a character, including Fighter, Cleric, Wizard, Rogue, Barbarian, Paladin, Ranger, and Druid. Each of these classes supports a wide variety of their respective feats, actions, and spells to make sure they differentiate well and play very differently in the game.


We have adopted a wide variety of skills from the original Open Game System, making sure they work well within the confines of a computer game environment, especially to ensure that their existence in the game makes sense and is actually put to good use by the game mechanics.


Traveling and exploring the game world is a key ingredient of Realms Beyond and players will spend much time traversing the overland map that allows you to jump from its overview point of view down to the closest, isometric view that is used for actual gameplay.

But traveling also means physical effort, and in the game, things such as exhaustion and the exposure to the elements will take its toll on the party members, just as hunger and thirst will be a constant companion on their journeys. Survival, camping, hunting and gathering all are critical mechanics in the game, just as the flow of day and night will determine encounters and dangers.


Realms Beyond features a turn-based combat system on a hex grid. Eliminating the finger reflex, hand-eye coordination necessary for real-time combat systems, this approach allows players to think in much deeper, strategical and tactical terms. It results in a much more gratifying experience where the player can truly influence the flow of a battle and outwit the opponent by thinking through different possible solutions that may drastically influence the outcome of combat. Add to it the many available feats and spells, as well as the abilities of the varying character classes, and you have a boiling pot of excitement at your fingertips.


Role-playing has always been about interacting with other characters in the game world and Realms Beyond to draw players into these conversations, the game uses a multiple-choice system with complex conversation trees that provide depth and breadth. But don’t be fooled, simply trying out all possible entries won’t do much good. Choices have consequences, and words cannot be unspoken. Once selected, players may find that they just completely changed the outcome of, or triggered, certain events that could potentially change the world.


While looking like an isometric 2D game, Realms Beyond is, in fact, a 3D game with a forced perspective. This means that the game has full hardware support for modern graphics cards and can render the world and effects with spectacular detail. Take hundreds of flocking birds, thousands of sheaths of grass, trees, a horde of orcs and an army of non-player characters on the screen and spice it up with spectacular explosions, environmental effects, dynamic lighting and visual effects, and you will very quickly get a sense of the visual capabilities of this game. Isometric role-playing has never been so kinetic!

This game is financially supported by the FFF Bayern

Copyright Notice:

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.