Ceres Games

UrWelt Engine => Character and Combat System (SRD 3.5e) => Topic started by: Badman on July 19, 2018, Thursday, 04:00 pm

Title: Multiclassing?
Post by: Badman on July 19, 2018, Thursday, 04:00 pm
Hey Guys,

Games looks great so far. I miss well done turn based stuff, the active pausing is overdone and hurts games tactically.  Will multi-classing be available in the game? Also what made you go with 3.5 rules instead of 5e? I'm a fan of both I was just surprised to see a new 3.5 game.
Title: Multiclassing?
Post by: HobGoblin42 on July 19, 2018, Thursday, 06:17 pm
Will multi-classing be available in the game? Also what made you go with 3.5 rules instead of 5e? I'm a fan of both I was just surprised to see a new 3.5 game.

Hi there, welcome to our forums.

We will have prestige classes but not multi-classing. You can create your party with up to 6 members (covering 69 different classes) and multi-classing would be just too much extra development effort to implement.

We are big fans of 3.5e (and of games such as ToEE and Knights of the Chalice) and until recent, the 5th edition hasn't offered a Open Game License.
Title: Multiclassing?
Post by: Badman on August 06, 2018, Monday, 01:26 am
Hey I appreciate the response. Game still looks good and I am a fan of 3.5 as well. I'll be sure to pick it up as soon as I can.
Title: Multiclassing?
Post by: daveyd on August 22, 2018, Wednesday, 04:59 pm
While I am a bit disappointed by this news, I can think of several positives as well:

Presumably this means racial "Favored Classes" are not a concern.  So you can make unconventional races / class combos like a Dwarven Wizard without having to consider XP penalties should you multiclass... because you can't multi-class.

It removes the temptation to make cheesy builds that you see people use in NWN, e.g. taking one level of a class just to get bonus feats or abilities, even if it doesn't really seem plausible lorewise or requires an alignment change or cheat to qualify for. 

No multi-classing means every party member will have a critical role to play and you can't really have a jack of all trades character who makes the others obsolete.  For ex: if you want to have someone who can effectively deal with traps and locks, you really need a thief. Fighter / Mage / Thief / Clerics are a really bad idea in 3.5 anyway.

The prestige classes will seem more prestigious and still allow us to create characters that get some multi-class like abilties without any race restrictions aside from Arcane Archer & Dwarven Defender.
Title: Multiclassing?
Post by: daveyd on August 29, 2018, Wednesday, 01:03 am
Hi there, welcome to our forums.

We will have prestige classes but not multi-classing. You can create your party with up to 6 members (covering 6 different classes) and multi-classing would be just too much extra development effort to implement.

If the explanation doesn't get too technical, could you elaborate on why implementing multi-classing would add too much development time?  I'm not a coder and I'm by non means a D&D expert, but I gather from ToEE and NWN the gist of multi-classing in 3.5e.  Unless I'm missing something, the main new thing this would add would be the "favored classes" and relevant XP penalties for certain races.  This doesn't seem like something that would take much effort to implement, but of course I know that things that often seem simple game features can be tricky to program.  Perhaps I'm forgetting something though...

I think a lot of people would really like multi-classing and I wonder if it'd be possible to make it a KS stretch goal if it's not something you can promise with minimal funding?
Title: Multiclassing?
Post by: HobGoblin42 on August 29, 2018, Wednesday, 10:09 am
If the explanation doesn't get too technical, could you elaborate on why implementing multi-classing would add too much development time?  I'm not a coder and I'm by non means a D&D expert, but I gather from ToEE and NWN the gist of multi-classing in 3.5e.  Unless I'm missing something, the main new thing this would add would be the "favored classes" and relevant XP penalties for certain races.  This doesn't seem like something that would take much effort to implement, but of course I know that things that often seem simple game features can be tricky to program.  Perhaps I'm forgetting something though...

I think a lot of people would really like multi-classing and I wonder if it'd be possible to make it a KS stretch goal if it's not something you can promise with minimal funding?

Beside technical restrictions inside our code base, we haven't implemented the classic 3.5e multi-classing approach because we are working on our own prestige/advance class system which is more like the one in Wizardry 7 (my personal all-time favorite class system) than the known epic/prestige classes of D&D. We want to combine the branching specializations of Wizardry 7 with the D&D prestige/epic classes.
At the end, our advanced classes will be something unique and we will most likely use different names (and not those of D&D) for the classes to not confuse the player.

Title: Multiclassing?
Post by: The Old Farmer on August 29, 2018, Wednesday, 08:32 pm
Good to hear that will be the approach to class variants, I look forward to seeing what you come up with.
Title: Multiclassing?
Post by: HobGoblin42 on August 29, 2018, Wednesday, 08:57 pm
Good to hear that will be the approach to class variants, I look forward to seeing what you come up with.

We still have a lot work to do until our advanced class system is properly designed, but it should definitely include some of the benefits multi-classing offers.

In contrast to the basic classes, our prestige/advance classes will also have a very close link to the world and its cultures/religions. Some advanced classes will be only available to members of a specific race/culture/religion/gender (e.g. a seeress is only for females from the north, a bishop only for males from the central kingdoms etc.).
Title: Multiclassing?
Post by: HobGoblin42 on August 30, 2018, Thursday, 10:10 am
Beside technical restrictions inside our code base, we haven't implemented the classic 3.5e multi-classing approach because we are working on our own prestige/advance class system which is more like the one in Wizardry 7 (my personal all-time favorite class system) than the known epic/prestige classes of D&D. We want to combine the branching specializations of Wizardry 7 with the D&D prestige/epic classes.
At the end, our advanced classes will be something unique and we will most likely use different names (and not those of D&D) for the classes to not confuse the player.

I don't want to edit my earlier post,  but I need to clarify and to correct a part of it (edited the quote here): Our prestige class system derives first and foremost from the SRD 3.5e but since we neither use Forgotten Realms nor Pathfinder, we have to come up with our own classes including the required spells/feats/skills.
And in that regard, my personal favorite is Wizardry 7 (despite the fact that W7 had a completely different approach to classes anyway).
Since I am not the only system designer here and the design of our advanced class system is actually far from being completed, so, at this stage of development, I shouldn't have commented on prestige classes at all   :roll:





Title: Multiclassing?
Post by: The Old Farmer on August 31, 2018, Friday, 11:52 pm
Very understandable all the info you show us now is still very much a WORK IN PROGRESS and subject to change before final release.  Still the look at the game making process is quite interesting to those of us not in the industry.
Title: Multiclassing?
Post by: Mtl.Inq on October 16, 2018, Tuesday, 10:15 am
our prestige/advance classes will also have a very close link to the world and its cultures/religions.

this.  :salute:
Title: Multiclassing?
Post by: Qarlynd on October 18, 2018, Thursday, 10:59 am
We are big fans of 3.5e (and of games such as ToEE and Knights of the Chalice) and until recent, the 5th edition hasn't offered a Open Game License.

While i don't mind 3.5 i realy like 5e and there is a SRD for 5e it is just afaik more limited in that it has,
so you would need to offer less options,
create your own sub clases sub races, feats and backgrounds.
or go in a more detailed licence with WotC.
But the core rules, races with one subrace as well as classes with one subclasses,
a lot of spells and monsters are there to use.
http://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf
Would love to see a good adaptation of the 5e rules.
Maybe think about it for a future game  ;)

Anayway, can't wait to get my hands on Realms Beyond :)
Title: Multiclassing?
Post by: Dark_Ansem on October 26, 2018, Friday, 01:20 pm
I'm actually confused: how can there be prestige classes but not multi-classing?
Title: Multiclassing?
Post by: Messier-31 on October 26, 2018, Friday, 03:15 pm
I'm actually confused: how can there be prestige classes but not multi-classing?

I would assume that creating a prestige class is easier than balancing a multiclass. I personally dislike multiclassing.
Title: Multiclassing?
Post by: Dark_Ansem on October 27, 2018, Saturday, 12:22 am
I'm actually confused: how can there be prestige classes but not multi-classing?

I would assume that creating a prestige class is easier than balancing a multiclass. I personally dislike multiclassing.

No, my question is actually, how will this work?
Title: Multiclassing?
Post by: HobGoblin42 on October 27, 2018, Saturday, 05:43 pm
I'm actually confused: how can there be prestige classes but not multi-classing?

I would assume that creating a prestige class is easier than balancing a multiclass. I personally dislike multiclassing.

No, my question is actually, how will this work?

Prestige classes are some kind of multiclassing (but without the xp malus), I think, that's the reason why Dark_Ansem asked.

In our game, you can only choose one prestige class beside your basic class and that is more or less a specification of the base class.
We try to use as much as possible of the known 3.5e prestiges classes but we need to make some changes as well.

Title: Multiclassing?
Post by: Dark_Ansem on October 27, 2018, Saturday, 08:07 pm
I'm actually confused: how can there be prestige classes but not multi-classing?

I would assume that creating a prestige class is easier than balancing a multiclass. I personally dislike multiclassing.

No, my question is actually, how will this work?

Prestige classes are some kind of multiclassing (but without the xp malus), I think, that's the reason why Dark_Ansem asked.

In our game, you can only choose one prestige class beside your basic class and that is more or less a specification of the base class.
We try to use as much as possible of the known 3.5e prestiges classes but we need to make some changes as well.

That is what I asked. I mean, let's take for example the Mystic Theurge, or the Archmage: how would that work?
Title: Multiclassing?
Post by: HobGoblin42 on October 27, 2018, Saturday, 09:28 pm
That is what I asked. I mean, let's take for example the Mystic Theurge, or the Archmage: how would that work?

The Archmage will be solely available for Wizards, it's more or less one "advanced class" of the Wizard beside others.

The Mystic Theurge won't be part of our game, because the concept behind that prestige class simply doesn't work with our approach.

But the whole design of our prestige class system isn't finished yet and we're still evaluating many aspects.  As Pathfinder already did, we also need to find our own derivations from the 3.5e prestige classes.
Title: Multiclassing?
Post by: Dark_Ansem on October 28, 2018, Sunday, 09:27 pm
That is what I asked. I mean, let's take for example the Mystic Theurge, or the Archmage: how would that work?

The Archmage will be solely available for Wizards, it's more or less one "advanced class" of the Wizard beside others.

The Mystic Theurge won't be part of our game, because the concept behind that prestige class simply doesn't work with our approach.

But the whole design of our prestige class system isn't finished yet and we're still evaluating many aspects.  As Pathfinder already did, we also need to find our own derivations from the 3.5e prestige classes.

Thanks for the answer, but I am sad to hear that. I like the mystic The urge. Used to play them a lot.
And what about the epic prestige classes, such as the Netherese Arcanist?
Title: Multiclassing?
Post by: HobGoblin42 on October 29, 2018, Monday, 08:55 pm
And what about the epic prestige classes, such as the Netherese Arcanist?


The Netherese Arcanist is part of the D&D world Faerûn and therefore not covered by the Open Game License. This kind of material is copyrighted and we are not allowed to add it into our game (along with Beholders or Dracolichs for example).
Title: Multiclassing?
Post by: Grammarsalad on October 30, 2018, Tuesday, 04:54 am
And what about the epic prestige classes, such as the Netherese Arcanist?


The Netherese Arcanist is part of the D&D world Faerûn and therefore not covered by the Open Game License. This kind of material is copyrighted and we are not allowed to add it into our game (along with Beholders or Dracolichs for example).

I'd love any details you can share about the class system?

I'm hoping to start thinking about the characters I want to create.

Like, I notice you call your main fighter type a warrior rather than a fighter.
In what ways, if any, will the warrior differ from the fighter?
Will it, for example, be a bit more balanced with casting classes at higher levels?

Title: Multiclassing?
Post by: Andronius The Druid on October 30, 2018, Tuesday, 07:48 pm
And what about the epic prestige classes, such as the Netherese Arcanist?

The Netherese Arcanist is part of the D&D world Faerûn and therefore not covered by the Open Game License. This kind of material is copyrighted and we are not allowed to add it into our game (along with Beholders or Dracolichs for example).

I'd love any details you can share about the class system?
I'm hoping to start thinking about the characters I want to create.

Like, I notice you call your main fighter type a warrior rather than a fighter.
In what ways, if any, will the warrior differ from the fighter?
Will it, for example, be a bit more balanced with casting classes at higher levels?

Hey there! ^_^ Grammarsalad! Right now, these eight Classes and seven Races are definitely part of the initial game release:

(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Barbarian_Male-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Barbarian_Male.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Cleric_Female-1-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Cleric_Female.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Warrior_Female-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Cleric_Female-1.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Wizard_Male-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Wizard_Male.jpg)
(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Paladin_Male-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Paladin_Male.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Rogue_Female-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Rogue_Female.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Druid_Male-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Druid_Male.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Ranger_Female-227x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Ranger_Female.jpg)

Under consideration are currently the Bard, the Monk and various other candidates such as the Psion. But each of those additional classes comes with some drawback, e.g. the Monk would require a lot of high quality martial combat animations , the Bard has some redundancies, etc. (we always wanted to implement the Monk and Bard, and with a very successful Kickstarter we should be able to afford them).

For now,  firstly and foremostly, we need to complete and polish the eight base classes and the related prestige classes. Especially the Rogue has some massive features, such as stealth and lockpicking, that require a lot of attention and development efforts. The Druid's Animal Companion System is a very unique feature too, that needs special treatment and consideration.

So, right now, we can't promise any additional class on top of those eight for the first release of the game. But since we plan to evolve this game over the next 10 or so years, I am sure at some point, we will see new character classes - implemented by us or by other users (our RPG framework will allow that: Early Access will include the complete Toolset, so you can already start creating your own modules, adventures, dungeons, classes or entire campaigns.).

Possible Prestige Classes are: Arcane Archer, Arcane Trickster, Archmage, Assassin, Blackguard, Cerebremancer, Dragon Disciple, Duelist, Dwarven Defender, Eldritch Knight, Elocater, Hierophant, Horizon Walker, Loremaster, Metamind, Mystic Theurge, Psion Uncarnate, Psionic Fist, Pyrokineticist, Shadowdancer, Slayer, Thaumaturgist, Thrallherd, War Mind.

But we want to combine those with elements of the advanced classes from Wizardry 7, which probably had the best character Class System ever ( Bishop! (http://arek.paranoya.info/wiz7/characters/professions/bishop.html))

Regarding your question ("In what ways, if any, will the warrior differ from the fighter?") there is no Warrior class as such, there's Fighter and Barbarian; perhaps you saw a post were we were using the terms "Fighter" and "Warrior" as synonyms. Sorry for the misunderstanding. For their differences and similarities see Barbarian (https://www.dandwiki.com/wiki/SRD:Barbarian) and Fighter (https://www.dandwiki.com/wiki/SRD:Fighter).

For other classes see also D&D Wiki (http://www.dandwiki.com/wiki/SRD:Classes)
Title: Multiclassing?
Post by: Grammarsalad on October 30, 2018, Tuesday, 10:38 pm
And what about the epic prestige classes, such as the Netherese Arcanist?

The Netherese Arcanist is part of the D&D world Faerûn and therefore not covered by the Open Game License. This kind of material is copyrighted and we are not allowed to add it into our game (along with Beholders or Dracolichs for example).

I'd love any details you can share about the class system?
I'm hoping to start thinking about the characters I want to create.

Like, I notice you call your main fighter type a warrior rather than a fighter.
In what ways, if any, will the warrior differ from the fighter?
Will it, for example, be a bit more balanced with casting classes at higher levels?

Hey there! ^_^ Grammarsalad! Right now, these eight Classes and seven Races are definitely part of the initial game release:

(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Barbarian_Male-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Barbarian_Male.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Cleric_Female-1-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Cleric_Female.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Warrior_Female-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Cleric_Female-1.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Wizard_Male-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Wizard_Male.jpg)
(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Paladin_Male-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Paladin_Male.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Rogue_Female-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Rogue_Female.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Druid_Male-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Druid_Male.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Ranger_Female-227x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Ranger_Female.jpg)

Under consideration are currently the Bard, the Monk and various other candidates such as the Psion. But each of those additional classes comes with some drawback, e.g. the Monk would require a lot of high quality martial combat animations , the Bard has some redundancies, etc. (we always wanted to implement the Monk and Bard, and with a very successful Kickstarter we should be able to afford them).

For now,  firstly and foremostly, we need to complete and polish the eight base classes and the related prestige classes. Especially the Rogue has some massive features, such as stealth and lockpicking, that require a lot of attention and development efforts. The Druid's Animal Companion System is a very unique feature too, that needs special treatment and consideration.

So, right now, we can't promise any additional class on top of those eight for the first release of the game. But since we plan to evolve this game over the next 10 or so years, I am sure at some point, we will see new character classes - implemented by us or by other users (our RPG framework will allow that: Early Access will include the complete Toolset, so you can already start creating your own modules, adventures, dungeons, classes or entire campaigns.).

Possible Prestige Classes are: Arcane Archer, Arcane Trickster, Archmage, Assassin, Blackguard, Cerebremancer, Dragon Disciple, Duelist, Dwarven Defender, Eldritch Knight, Elocater, Hierophant, Horizon Walker, Loremaster, Metamind, Mystic Theurge, Psion Uncarnate, Psionic Fist, Pyrokineticist, Shadowdancer, Slayer, Thaumaturgist, Thrallherd, War Mind.

But we want to combine those with elements of the advanced classes from Wizardry 7, which probably had the best character Class System ever ( Bishop! (http://arek.paranoya.info/wiz7/characters/professions/bishop.html))

Regarding your question ("In what ways, if any, will the warrior differ from the fighter?") there is no Warrior class as such, there's Fighter and Barbarian; perhaps you saw a post were we were using the terms "Fighter" and "Warrior" as synonyms. Sorry for the misunderstanding. For their differences and similarities see Barbarian (https://www.dandwiki.com/wiki/SRD:Barbarian) and Fighter (https://www.dandwiki.com/wiki/SRD:Fighter).

For other classes see also D&D Wiki (http://www.dandwiki.com/wiki/SRD:Classes)

Lol, you're going to convince me to go right for early access, aren't you? The modder in me is really curious.

Well, I'm really intrigued by the Wizardry influence. I've only played wizardry 8, so I'm less familiar with 7.

When I think advanced classes, I think of might and magic ...8, was it?
Looked it up, or was mm7.  Anyway, loved that class system.
Title: Multiclassing?
Post by: Dark_Ansem on October 31, 2018, Wednesday, 10:15 pm
And what about the epic prestige classes, such as the Netherese Arcanist?

The Netherese Arcanist is part of the D&D world Faerûn and therefore not covered by the Open Game License. This kind of material is copyrighted and we are not allowed to add it into our game (along with Beholders or Dracolichs for example).

I'd love any details you can share about the class system?
I'm hoping to start thinking about the characters I want to create.

Like, I notice you call your main fighter type a warrior rather than a fighter.
In what ways, if any, will the warrior differ from the fighter?
Will it, for example, be a bit more balanced with casting classes at higher levels?

Hey there! ^_^ Grammarsalad! Right now, these eight Classes and seven Races are definitely part of the initial game release:

(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Barbarian_Male-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Barbarian_Male.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Cleric_Female-1-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Cleric_Female.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Warrior_Female-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Cleric_Female-1.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Wizard_Male-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Wizard_Male.jpg)
(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Paladin_Male-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Paladin_Male.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Rogue_Female-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Rogue_Female.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Druid_Male-228x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Druid_Male.jpg)(https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Ranger_Female-227x300.jpg) (https://www.realms-beyond.com/wp-content/uploads/2017/11/Class_Ranger_Female.jpg)

Under consideration are currently the Bard, the Monk and various other candidates such as the Psion. But each of those additional classes comes with some drawback, e.g. the Monk would require a lot of high quality martial combat animations , the Bard has some redundancies, etc. (we always wanted to implement the Monk and Bard, and with a very successful Kickstarter we should be able to afford them).

For now,  firstly and foremostly, we need to complete and polish the eight base classes and the related prestige classes. Especially the Rogue has some massive features, such as stealth and lockpicking, that require a lot of attention and development efforts. The Druid's Animal Companion System is a very unique feature too, that needs special treatment and consideration.

So, right now, we can't promise any additional class on top of those eight for the first release of the game. But since we plan to evolve this game over the next 10 or so years, I am sure at some point, we will see new character classes - implemented by us or by other users (our RPG framework will allow that: Early Access will include the complete Toolset, so you can already start creating your own modules, adventures, dungeons, classes or entire campaigns.).

Possible Prestige Classes are: Arcane Archer, Arcane Trickster, Archmage, Assassin, Blackguard, Cerebremancer, Dragon Disciple, Duelist, Dwarven Defender, Eldritch Knight, Elocater, Hierophant, Horizon Walker, Loremaster, Metamind, Mystic Theurge, Psion Uncarnate, Psionic Fist, Pyrokineticist, Shadowdancer, Slayer, Thaumaturgist, Thrallherd, War Mind.

But we want to combine those with elements of the advanced classes from Wizardry 7, which probably had the best character Class System ever ( Bishop! (http://arek.paranoya.info/wiz7/characters/professions/bishop.html))

Regarding your question ("In what ways, if any, will the warrior differ from the fighter?") there is no Warrior class as such, there's Fighter and Barbarian; perhaps you saw a post were we were using the terms "Fighter" and "Warrior" as synonyms. Sorry for the misunderstanding. For their differences and similarities see Barbarian (https://www.dandwiki.com/wiki/SRD:Barbarian) and Fighter (https://www.dandwiki.com/wiki/SRD:Fighter).

For other classes see also D&D Wiki (http://www.dandwiki.com/wiki/SRD:Classes)

Lol, you're going to convince me to go right for early access, aren't you? The modder in me is really curious.

Well, I'm really intrigued by the Wizardry influence. I've only played wizardry 8, so I'm less familiar with 7.

When I think advanced classes, I think of might and magic ...8, was it?
Looked it up, or was mm7.  Anyway, loved that class system.

I wouldn't back this game without the early access!
Title: Multiclassing?
Post by: Andronius The Druid on November 01, 2018, Thursday, 05:03 am
Lol, you're going to convince me to go right for early access, aren't you? The modder in me is really curious.

^_^ I should hope so! presently there are (just to give you an idea) +800 ingame items and +2,100 environment objects for you guys to play with in the Editor, without mentioning +100 spells, many monsters and so many assets and VFX and SFX... If the Kickstarter is very successful these numbers should hopefully increase greatly, together with new classes and, eventually, some nice features people have been suggesting  ( Housing? (https://www.realms-beyond.com/forum/index.php?topic=129.msg584#msg584) ).

I wouldn't back this game without the early access!

^_^  The idea of releasing the tools right from the beginning is to give you guys the freedom to start creating awesome stuff from day 1. Hopefully (I can't promise anything though, it's not my territory) there'll be some nice beginner tutorials with the Level Editor and Dialogue Editor (I certainly need them!), and perhaps some committed modders will help the community sharing their own scripting tutorials, their own tricks and so on. That's the idea. Some people have already shared some nice ideas for spells: they'll be able to create those with the tools, as well as virtually any class they want. So, who knows what people will come up with? Fingers crossed guys, and please let's keep sharing the Kickstarter.
Title: Multiclassing?
Post by: Nanashi on November 01, 2018, Thursday, 05:24 am
How would dual advancement classes (Arcane Trickster, Eldritch Knight, Mystic Theurge) even work without multiclassing?

Some basic housing wouldn't need a stretch goal to implement. Just have a building in some of the major/more central settlements the player can buy which gives a free place to rest and some containers is more than sufficient for most players. Not having something to that effect is a bit weird when backtracking isn't restricted and the game isn't time limited. Arcanum and Morrowind had places you could squat, but never officially own even though you spent loads of time in the major cities.
Title: Multiclassing?
Post by: Dark_Ansem on November 04, 2018, Sunday, 10:17 am
My two cents: there should be either a "one class" or "multiclass" approach, with prestige classes. Please avoid arbitrary stuff such as what happened in the KOTOR games.
Title: Multiclassing?
Post by: LadyBard on November 14, 2018, Wednesday, 05:38 pm
Will multi-classing be available in the game? Also what made you go with 3.5 rules instead of 5e? I'm a fan of both I was just surprised to see a new 3.5 game.

Hi there, welcome to our forums.

We will have prestige classes but not multi-classing. You can create your party with up to 6 members (covering 69 different classes) and multi-classing would be just too much extra development effort to implement.

We are big fans of 3.5e (and of games such as ToEE and Knights of the Chalice) and until recent, the 5th edition hasn't offered a Open Game License.

Prestige classes? How many prestige classes? Just saw post with prestige classess listed! YAY!
Title: Multiclassing?
Post by: Dark_Ansem on November 14, 2018, Wednesday, 05:53 pm
Will multi-classing be available in the game? Also what made you go with 3.5 rules instead of 5e? I'm a fan of both I was just surprised to see a new 3.5 game.

Hi there, welcome to our forums.

We will have prestige classes but not multi-classing. You can create your party with up to 6 members (covering 69 different classes) and multi-classing would be just too much extra development effort to implement.

We are big fans of 3.5e (and of games such as ToEE and Knights of the Chalice) and until recent, the 5th edition hasn't offered a Open Game License.

Prestige classes? How many prestige classes? Just saw post with prestige classess listed! YAY!

But not multiclass!
Title: Multiclassing?
Post by: LadyBard on November 14, 2018, Wednesday, 06:12 pm
Will multi-classing be available in the game? Also what made you go with 3.5 rules instead of 5e? I'm a fan of both I was just surprised to see a new 3.5 game.

Hi there, welcome to our forums.

We will have prestige classes but not multi-classing. You can create your party with up to 6 members (covering 69 different classes) and multi-classing would be just too much extra development effort to implement.

We are big fans of 3.5e (and of games such as ToEE and Knights of the Chalice) and until recent, the 5th edition hasn't offered a Open Game License.

Prestige classes? How many prestige classes? Just saw post with prestige classess listed! YAY!

But not multiclass!

Well, I only wonder how will they implement prestige without multiclassing, but we'll see.
Title: Multiclassing?
Post by: Endarire on January 30, 2019, Wednesday, 09:01 am
Perhaps Mystic Theurge is some version of a Cleric with the Magic Domain (https://www.dandwiki.com/wiki/SRD:Magic_Domain).
Title: Multiclassing?
Post by: Dark_Ansem on January 30, 2019, Wednesday, 10:06 am
That hyperlink leads to an empty page...
Title: Multiclassing?
Post by: Endarire on January 30, 2019, Wednesday, 09:37 pm
Magic Domain link fixed!
Title: Multiclassing?
Post by: RussIan on April 21, 2019, Sunday, 05:31 pm
Will multi-classing be available in the game? Also what made you go with 3.5 rules instead of 5e? I'm a fan of both I was just surprised to see a new 3.5 game.

Hi there, welcome to our forums.

We will have prestige classes but not multi-classing. You can create your party with up to 6 members (covering 69 different classes) and multi-classing would be just too much extra development effort to implement.

We are big fans of 3.5e (and of games such as ToEE and Knights of the Chalice) and until recent, the 5th edition hasn't offered a Open Game License.

Hi there. I just pre-orded the game as the old gold box retro feel caught my eye straight away. I am however really disappointed that you aren't going to include multi-classing, especially if you are going to be including the mechanics anyway for prestige classes. Hopefully if modding is supported someone will find a way to adapt the existing prestige class/advanced class mechanic so we can at least take one extra base class rather than super specialising. Fingers crossed.
Title: Multiclassing?
Post by: rjshae on April 21, 2019, Sunday, 07:10 pm
The original gold box game only had six classes, then it expanded with later games.
Title: Multiclassing?
Post by: RussIan on April 21, 2019, Sunday, 11:34 pm
The original gold box game only had six classes, then it expanded with later games.

I know. While I have a lot of nostalgia for those games, the 1st edition AD&D rules, and their various implementations of them, both left a lot to be desired. I much prefer the mechanics of 3.5, and now 5th edition, and games like ToEE and the recent Pathfinder: Kingmaker game.  I'll always remember those early games though.
Title: Multiclassing?
Post by: rjshae on April 24, 2019, Wednesday, 02:04 am
It would be good if later releases of this game engine could allow back-porting of additional classes to the original game.
Title: Multiclassing?
Post by: Dark_Ansem on May 12, 2019, Sunday, 10:20 am
It would be good if later releases of this game engine could allow back-porting of additional classes to the original game.
Also this, which hopefully is already planned for monk and bard.
Title: Multiclassing?
Post by: purpleblob on July 21, 2019, Sunday, 11:43 am
Hi all,

Long time lurker, just signed up to learn more about the game. Any updates on how prestige class will work on this game? Also, how many prestige class will be available?
Title: Multiclassing?
Post by: Dark_Ansem on July 21, 2019, Sunday, 01:56 pm
Hi all,

Long time lurker, just signed up to learn more about the game. Any updates on how prestige class will work on this game? Also, how many prestige class will be available?

AFAIK 0 news on both
Title: Multiclassing?
Post by: daveyd on July 24, 2019, Wednesday, 12:16 am
Hi all,

Long time lurker, just signed up to learn more about the game. Any updates on how prestige class will work on this game? Also, how many prestige class will be available?

Last I heard they were leaning towards following the 3.5e rules on prestige classes pretty closely, but possibly changing some pre-requisites slightly... Since there won't be any multi-classing of base classes, any pre-req that required multiple classes would have to be tweaked.    They may also create some custom prestige classes that fit the lore of their world.

As far as PrC from the SRD, the tentative list from over a year ago was:

wrote: Hobgoblin42
Yeah, possible prestige classes are: Arcane Archer, Arcane Trickster, Archmage, Assassin, Blackguard, Cerebremancer, Dragon Disciple, Duelist, Dwarven Defender, Eldritch Knight, Elocater, Hierophant, Horizon Walker, Loremaster, Metamind, Mystic Theurge, Psion Uncarnate, Psionic Fist, Pyrokineticist, Shadowdancer, Slayer, Thaumaturgist, Thrallherd, War Mind.

Mostly I'm just hoping that each base class will have at least 2 possible prestige classes for us to choose from.  e.g., Wizard>Arcane Archer  or Eldritch Knight. 
Title: Multiclassing?
Post by: purpleblob on July 25, 2019, Thursday, 11:33 am
That's a long list of prestiage class, hopefully there will be a good mix of caster and melee ones. I think your suggestion is pretty good, daveyd!
Title: Multiclassing?
Post by: daveyd on August 05, 2019, Monday, 02:17 pm
That's a long list of prestiage class, hopefully there will be a good mix of caster and melee ones. I think your suggestion is pretty good, daveyd!

I just saw in this thread (https://www.realms-beyond.com/forum/index.php?topic=226.0) Tharagavverug said  this past Februrary that the 8 base classes pitched in the Kickstarter are likely all that will be included in the initial release.  If more classes like Bard, Monk, and Psion are to be in the game, they'd have to be implemented in an expansion.   Presumably this also means that all of the above mentioned prestige classes which have psionic abilities (Cerebremancer, Elocater, Pyrokineticist, Psionic Fist, Psion Uncarnate, Slayer, Thrall Herd, Metamind, and War Mind) will not be included in the initial release. 

I'm sure there are some non-psionic prestige classes that could take their place.  Looking at Hobgoblin's old list it seems like divine spellcasters and melee classes could use more options.

Of course, none of this is to say is to say the modders won't attempt to add more classes unofficially into the game well before an expansion comes out.