Ceres Games

Realms Beyond => News & Announcements => Topic started by: HobGoblin42 on February 02, 2020, Sunday, 10:11 am

Title: Finished Map, Coin Design & Combat Beta Status
Post by: HobGoblin42 on February 02, 2020, Sunday, 10:11 am
Finished Map
As you may remember, a map painted by the talented Francesca Baerald was our first stretch goal. Today, we can proudly present the magnificent outcome. Francesca delivered a masterpiece of a map with a huge number of details and a high density of information for the player. Cities, villages, dungeons, rivers, roads... all the major landmarks you will encounter on your journey through Argeaare part of this highly detailed hand-painted map.

(https://www.realms-beyond.com/wp-content/uploads/2020/02/RB_FB_01.jpg)

As a reminder, the map will be printed and included into the physical game box editions. It will also appear in-game on the map screen, where it will help you plan your journey through the Realms Beyond.

We try to avoid spoilers at this point, therefore we won't show the full high resolution map yet. But as little demonstration of the level of detail you can expect, here is a small zoomed in part of the map (marked in red color).

(https://www.realms-beyond.com/wp-content/uploads/2020/02/RB_Map_01.jpg)

(https://www.realms-beyond.com/wp-content/uploads/2020/01/RB_Map_Part_01_highres-1024x481.jpg) (https://www.realms-beyond.com/wp-content/uploads/2020/01/RB_Map_Part_01_highres.jpg)

Coin Design
Along with the map, Francesca also designed the concept art of the coin that will be included in the boxed edition of Realms Beyond. The drawing is exceptionally beautiful, and we let you have a glimpse at what the coin will look like. On the obverse, you can see Conall, the King of Cormac, and the reverse bears his coat of arms and the motto of his kingdom.

The colored version is just an illustration. The actual coin will be minted from metal and therefore be of a single color. It will have a diameter of approximately 40 millimeters (about 1.57 inch).
(https://www.realms-beyond.com/wp-content/uploads/2020/02/RB_Coin_01.jpg)

Backer Contributions
Once the combat demo is complete and published, we will finally work on the backer contributions. For that purpose, we have already added an inventory to our forums (https://www.realms-beyond.com/forum/), where backers can enter their reward data based on backer tier. Before we can unlock it, we first have to check for potential issues with privacy and copyright (this is especially relevant for backers contributing NPC portraits, since we will work with your photos).

In addition, backers of tiers from 500 EUR upwards will be contacted personally by email, as their reward content requires more in-depth cooperation for its implementation into the game.

Combat Beta Status
We're still working hard on completing the combat beta, but aren't quite happy with its current state yet. Apart from a couple of bugs and missing elements (such as monster portraits and SFX), we are also working on the content and encounter design. As the combat beta will be the first public release of our game, we want to deliver a good first impression (especially since some people will likely show off the gameplay on stream or on YouTube). Therefore we can't hastily release a half-baked and bug-ridden version of it, as this would taint the image of our game in the public eye. We ask you to be patient for a few more weeks, so we can release a polished version we can be proud of and you can enjoy without hiccups.

To make the waiting a little more bearable, here are a handful of screenshots from the first level of the combat demo (we don't want to spoil the later levels yet!):


(https://www.realms-beyond.com/wp-content/uploads/2020/02/RB_CombatBeta_01-300x169.jpg) (https://www.realms-beyond.com/wp-content/uploads/2020/02/RB_CombatBeta_01.jpg)(https://www.realms-beyond.com/wp-content/uploads/2020/02/RB_CombatBeta_02-300x169.jpg) (https://www.realms-beyond.com/wp-content/uploads/2020/02/RB_CombatBeta_02.jpg)(https://www.realms-beyond.com/wp-content/uploads/2020/02/RB_CombatBeta_03-300x169.jpg) (https://www.realms-beyond.com/wp-content/uploads/2020/02/RB_CombatBeta_03.jpg)
(https://www.realms-beyond.com/wp-content/uploads/2020/02/RB_CombatBeta_04-300x169.jpg) (https://www.realms-beyond.com/wp-content/uploads/2020/02/RB_CombatBeta_04.jpg)(https://www.realms-beyond.com/wp-content/uploads/2020/02/RB_CombatBeta_05-300x169.jpg) (https://www.realms-beyond.com/wp-content/uploads/2020/02/RB_CombatBeta_05.jpg)


Goto Blog Post (https://www.realms-beyond.com/finished-map-coin-design-combat-beta-status/)
Title: Finished Map, Coin Design & Combat Beta Status
Post by: Lucumo on February 02, 2020, Sunday, 10:39 am
The map is looking very sexy, as is the coin.

And delaying the combat beta for those reasons is just the most sensible solution. Some people just need to learn to sit tight. After all, we should all want high quality releases and good first impressions which would be beneficial for the sales later on.
Title: Finished Map, Coin Design & Combat Beta Status
Post by: Vision on February 02, 2020, Sunday, 12:30 pm
I was afraid by the minautor filling 3-hexagons shapes in term of gameplay but it seems to work if minautor is moving nodes by nodes.

Well Hexa surprised me again !  ;)
Title: Finished Map, Coin Design & Combat Beta Status
Post by: Archmage on February 02, 2020, Sunday, 03:30 pm
A map with  statuesque looks!

Will we see the map in the combat demo (map screen)?
Title: Finished Map, Coin Design & Combat Beta Status
Post by: fantossen on February 02, 2020, Sunday, 03:58 pm
Wauvv!!!

It looks very good, all of it.
I can not wait to get this game in my hands

If I should come up with some adjustment, it would be, that in the character and monsterportraits in the left and in the top of the screen, that a black frameline just before/after the grey frame, would  make the faces look sharper.
Title: Finished Map, Coin Design & Combat Beta Status
Post by: Sapistas on February 02, 2020, Sunday, 04:14 pm
Experiencing an overwhelming urge for adventuring...  anticipation hits red!
Title: Finished Map, Coin Design & Combat Beta Status
Post by: rjshae on February 02, 2020, Sunday, 08:21 pm
That map is gorgeous. Beautiful work! Is there going to be a poster version available?
Title: Finished Map, Coin Design & Combat Beta Status
Post by: Speculator on February 02, 2020, Sunday, 08:45 pm
Wow , looks amazing.  :)....can't wait!
Title: Finished Map, Coin Design & Combat Beta Status
Post by: Claudius33 on February 02, 2020, Sunday, 09:25 pm
Really nice map. The coins are impressive too.
Title: Finished Map, Coin Design & Combat Beta Status
Post by: HobGoblin42 on February 02, 2020, Sunday, 10:46 pm
Will we see the map in the combat demo (map screen)?
Not in the combat demo because there will be no world map at all. But the Early Access version will get it.


That map is gorgeous. Beautiful work! Is there going to be a poster version available?
The box version will have a printed version of this map.
The Digital Deluxe Edition comes with a high-res version of the world map that you may print for your own private use.
Title: Finished Map, Coin Design & Combat Beta Status
Post by: Vankuchen on February 03, 2020, Monday, 10:29 pm
Fantastic. I love these maps like in old pen&paper games.
Title: Finished Map, Coin Design & Combat Beta Status
Post by: Vision on February 04, 2020, Tuesday, 09:31 am
According to the minautor's direction i m wondering if it wouldn t be better to reverse his direction to the opposite ?

(Concerning minautor), I m wondering for now if there is a disadvantage to fight against 4 adjacents potential ennemies while minautor could only have 3 hexagons in front (reversing the direction).. With the opposite direction, Minautor would be facing as many oppnents than a single 'Hexagon model'.

Is there a reason of this large monster direction ?
Title: Finished Map, Coin Design & Combat Beta Status
Post by: Braveheart on February 04, 2020, Tuesday, 02:24 pm
So I hope we get more regular updates now since this game is suppose to come out in 2020?
Title: Finished Map, Coin Design & Combat Beta Status
Post by: Vankuchen on February 04, 2020, Tuesday, 05:55 pm
So I hope we get more regular updates now since this game is suppose to come out in 2020?

So far you can read about a public combat demo in 2/2020 and if things go well, we could see an early access in mid 2020. There will be not every features implented then of course, but step by step. The devs want expand the world and stuff on future dlc's and updates.
Title: Finished Map, Coin Design & Combat Beta Status
Post by: Ogre on February 05, 2020, Wednesday, 02:08 pm
OMNOMNOM !!!
Title: Finished Map, Coin Design & Combat Beta Status
Post by: kanisatha on February 07, 2020, Friday, 11:56 pm
Gotta' add my love for that map. It is spectacular. The screenshots are fantastic too. Looks like my dislike of TB combat will be more than offset by the many things about this game that I will love.
Title: Finished Map, Coin Design & Combat Beta Status
Post by: TomBakersArse on March 04, 2020, Wednesday, 04:16 pm
How can you dislike something as wonderful as TB combat ?
Did you spurn / dislike tabletop RPGs / wargames as a child, perhaps ?
Title: Finished Map, Coin Design & Combat Beta Status
Post by: Night on March 04, 2020, Wednesday, 04:53 pm
Some player don't like TB. They thinks that is too slow and prefer RtwP gameplay. I'm old i can't master 6 party member in real time now i prefer TB too :D
Title: Finished Map, Coin Design & Combat Beta Status
Post by: HobGoblin42 on March 05, 2020, Thursday, 11:01 am
Please not another TB vs RTwP flamewar here.

Both combat systems come with advantages and disadvantages and therefore each RPG designer should be free to choose what's the best for his/her game design.

Nobody would seriously compare the combat systems of  Civlization and Age of Empires just because they are both somehow strategical.
Out of the context of a specific game design, there is no inferior or superior system.

We decided to go with a turn-based combat mainly because our game is based on 3.5e.
Title: Finished Map, Coin Design & Combat Beta Status
Post by: kanisatha on March 07, 2020, Saturday, 04:44 pm
Please not another TB vs RTwP flamewar here.

Both combat systems come with advantages and disadvantages and therefore each RPG designer should be free to choose what's the best for his/her game design.

Nobody would seriously compare the combat systems of  Civlization and Age of Empires just because they are both somehow strategical.
Out of the context of a specific game design, there is no inferior or superior system.

We decided to go with a turn-based combat mainly because our game is based on 3.5e.
Don't worry. I'm not going to allow myself to be baited. :)