Ceres Games

Realms Beyond => Gameplay Discussion => Topic started by: Chris_Wilson on January 18, 2018, Thursday, 10:21 pm

Title: Party member with story and dialogue ?
Post by: Chris_Wilson on January 18, 2018, Thursday, 10:21 pm
Hi there,

I did not read that in your news already so I ask. Will we have party member with story and dialogue etc... ?

I really hope so, I always felt too lonely while playing icewind dale and first I have done is install the mod for NPC party member.
Title: Party member with story and dialogue ?
Post by: HobGoblin42 on January 19, 2018, Friday, 01:11 am
I did not read that in your news already so I ask. Will we have party member with story and dialogue etc... ?

We are still discussing the design of background stories, personal quests and (hidden) agendas for companions.

But before we go any further, we need to solve challenges regarding full character customization combined with meaningful companion's content & characterization.

As soon as those problems are solved, we will publish a blog post related to this specific topic.
Title: Party member with story and dialogue ?
Post by: daveyd on May 09, 2018, Wednesday, 05:46 pm
Just a thought, if party members with fully fleshed out backgrounds and unique personalities proves to outside the game's scope, perhaps a sort of happy medium can be achieved.  For ex: TSI games is / was planning for Seven Dragon Saga to have player generated parties, but companions would have goals / motivations that impact how they react to the player's choices and approach to completing quests.    Closest thing I can think of for a released RPG is the personality traits in Expeditions: Conquistador.   I love generating characters, but would love to see party members be something more than walking stat sheets. 
Title: Party member with story and dialogue ?
Post by: StoneAgeArtisan on July 03, 2018, Tuesday, 07:04 pm
Based on my conversations over the years I realize I am in the minority on this, but when I played through Baldur's Gate 1 & 2, I created my entire party. For BG 1 I had to play it as a LAN game with only me in it, but it worked. I never really like the NPCs that could join you. I'm sure I missed out on some side quests, but I enjoyed the game a lot more. Perhaps that's why I liked the Icewind Dale series a little better than the Baldur's Gate series. The plot was built on the idea that you would create your entire party. I suppose the *best* option is to let the player choose how he or she wants to play, which I believe the developers have already stated is their plan.
Title: Party member with story and dialogue ?
Post by: daveyd on July 26, 2018, Thursday, 12:10 am
Based on my conversations over the years I realize I am in the minority on this, but when I played through Baldur's Gate 1 & 2, I created my entire party. For BG 1 I had to play it as a LAN game with only me in it, but it worked. I never really like the NPCs that could join you. I'm sure I missed out on some side quests, but I enjoyed the game a lot more. Perhaps that's why I liked the Icewind Dale series a little better than the Baldur's Gate series. The plot was built on the idea that you would create your entire party. I suppose the *best* option is to let the player choose how he or she wants to play, which I believe the developers have already stated is their plan.

Yeah, while I'm not opposed to the idea of companions with a backstory, I found a lot of the BG companions rather annoying.  But then I'm not really a big fan of BG in general as I detest RTwP combat and the games have far too much filler / trash encounters IMO (which is of course a problem regardless of the system).  And I've never played Icewind Dale as I hate IE combat so I couldn't think of playing an IE game that had even more combat than BG.

Anyway, yes I think giving player's a choice is always the best option whenever possible. 
Title: Party member with story and dialogue ?
Post by: StoneAgeArtisan on July 26, 2018, Thursday, 03:23 pm
...I found a lot of the BG companions rather annoying.  But then I'm not really a big fan of BG in general as I detest RTwP combat and the games have far too much filler / trash encounters IMO (which is of course a problem regardless of the system).  And I've never played Icewind Dale as I hate IE combat so I couldn't think of playing an IE game that had even more combat than BG.

Yes, I was being polite about the BG companions. Honestly they really annoyed me too (the reason IWD was a better game to me was because there were no companions or their silly dialogue.) Even most of the portraits were just ridiculous looking. There was a lot about BG that broke the immersion for me, and the Real-Time w/ Pause was tedious. I and so many auto-pause options checked because I really just wanted it to be turn-based. But let's face it, BG came out in a time of severe cRPG "drought". Richard Garriott had abandoned his Ultima fanbase to spark the MMO craze (I never drank that particular kool-aid and still don't understood the mass appeal of Everquest, Wow, and all the others). So BG was a good as it got for the Ultima/GoldBox/SSI fan.
Title: Party member with story and dialogue ?
Post by: ewang on July 26, 2018, Thursday, 09:41 pm
Based on my conversations over the years I realize I am in the minority on this, but when I played through Baldur's Gate 1 & 2, I created my entire party. For BG 1 I had to play it as a LAN game with only me in it, but it worked. I never really like the NPCs that could join you. I'm sure I missed out on some side quests, but I enjoyed the game a lot more. Perhaps that's why I liked the Icewind Dale series a little better than the Baldur's Gate series. The plot was built on the idea that you would create your entire party. I suppose the *best* option is to let the player choose how he or she wants to play, which I believe the developers have already stated is their plan.

LOL...same here...I played both Baldur's Gate 1 & 2 with 6 characters, all my own.  Not into picking up "strangers" and such.   :hahano:
Title: Party member with story and dialogue ?
Post by: SoggyOatsTavernKeeper on November 11, 2018, Sunday, 01:54 am
I may have been late playing BG1&2 but the Companions there were not an issue for me, personally, I enjoyed some of their quips and interactions. It brought a bit of depth the only character I hated was the npc that stop to talk to you to see if you would just attack it if it annoyed you long enough. The game wouldn't be the same without the tied to your childhood friend, meeting the two morally ambiguous people that take you off your original course to save a mining town. Picking up a human warrior and his space hampster to rescue the damsel in distress. I could go on but I shan't. Companions can contribute to story and is why I enjoy D&D, because its a collaboration of personalities at the table that together forge a great story together. I think that's why I also enjoyed playing Pillars of Eternity 1&2 and finding out about the world with and through the companions.
Title: Party member with story and dialogue ?
Post by: LadyBard on November 14, 2018, Wednesday, 01:58 pm
I did not read that in your news already so I ask. Will we have party member with story and dialogue etc... ?

We are still discussing the design of background stories, personal quests and (hidden) agendas for companions.

But before we go any further, we need to solve challenges regarding full character customization combined with meaningful companion's content & characterization.

As soon as those problems are solved, we will publish a blog post related to this specific topic.

Is it possible to implement something like NWN1 early discarded draft?

Like personal quest based on character traits/class/gender even for premade characters?

Like - druid companion whether or not created at start or recruited got special story quest which may unfold differently based on his race/gender?

I was told NWN1 had great story draft which was discarded by problems at Black Isle/Atari/Bioware studios.
Title: Party member with story and dialogue ?
Post by: Andronius The Druid on November 14, 2018, Wednesday, 08:56 pm
I may have been late playing BG1&2 but the Companions there were not an issue for me, personally, I enjoyed some of their quips and interactions. It brought a bit of depth the only character I hated was the npc that stop to talk to you to see if you would just attack it if it annoyed you long enough. The game wouldn't be the same without the tied to your childhood friend, meeting the two morally ambiguous people that take you off your original course to save a mining town. Picking up a human warrior and his space hampster to rescue the damsel in distress. I could go on but I shan't. Companions can contribute to story and is why I enjoy D&D, because its a collaboration of personalities at the table that together forge a great story together. I think that's why I also enjoyed playing Pillars of Eternity 1&2 and finding out about the world with and through the companions.

I did not read that in your news already so I ask. Will we have party member with story and dialogue etc... ?

We are still discussing the design of background stories, personal quests and (hidden) agendas for companions.

But before we go any further, we need to solve challenges regarding full character customization combined with meaningful companion's content & characterization.

As soon as those problems are solved, we will publish a blog post related to this specific topic.

Is it possible to implement something like NWN1 early discarded draft?

Like personal quest based on character traits/class/gender even for premade characters?

Like - druid companion whether or not created at start or recruited got special story quest which may unfold differently based on his race/gender?

I was told NWN1 had great story draft which was discarded by problems at Black Isle/Atari/Bioware studios.

You know, you guys make excellent points. Great posts!
FWDing right now to the Party Leader.  :salute:
Title: Party member with story and dialogue ?
Post by: LadyBard on November 15, 2018, Thursday, 09:33 am
I may have been late playing BG1&2 but the Companions there were not an issue for me, personally, I enjoyed some of their quips and interactions. It brought a bit of depth the only character I hated was the npc that stop to talk to you to see if you would just attack it if it annoyed you long enough. The game wouldn't be the same without the tied to your childhood friend, meeting the two morally ambiguous people that take you off your original course to save a mining town. Picking up a human warrior and his space hampster to rescue the damsel in distress. I could go on but I shan't. Companions can contribute to story and is why I enjoy D&D, because its a collaboration of personalities at the table that together forge a great story together. I think that's why I also enjoyed playing Pillars of Eternity 1&2 and finding out about the world with and through the companions.

I did not read that in your news already so I ask. Will we have party member with story and dialogue etc... ?

We are still discussing the design of background stories, personal quests and (hidden) agendas for companions.

But before we go any further, we need to solve challenges regarding full character customization combined with meaningful companion's content & characterization.

As soon as those problems are solved, we will publish a blog post related to this specific topic.

Is it possible to implement something like NWN1 early discarded draft?

Like personal quest based on character traits/class/gender even for premade characters?

Like - druid companion whether or not created at start or recruited got special story quest which may unfold differently based on his race/gender?

I was told NWN1 had great story draft which was discarded by problems at Black Isle/Atari/Bioware studios.

You know, you guys make excellent points. Great posts!
FWDing right now to the Party Leader.  :salute:

Just don't make one character gain xp based on his personal quest.
Title: Party member with story and dialogue ?
Post by: Dark_Ansem on November 15, 2018, Thursday, 06:01 pm
I was told NWN1 had great story draft which was discarded by problems at Black Isle/Atari/Bioware studios.

This is true: the original campaign was a lot more symbolic and entrenched in the concept of madness, but in the end became a standard "save the world".
Title: Party member with story and dialogue ?
Post by: kanisatha on November 16, 2018, Friday, 04:04 am
I guess I'm going to be in the minority here but I'm very much more inclined towards RTwP than TB and backed this game anyway because I absolutely love everything else about it. Even the TB combat as you folks have developed it (based on your video) is actually ok for me relative to TB combat in other games, for example D:OS which I really didn't care for.

But that's beside the point. Re. companions, I'm very much in favor of companions having personality and depth to them. For me, IwD's biggest weakness is that my party feels so lifeless and empty. I think one of the main reasons people like the ability to make their own companions is so they can min-max and create "perfect" companions and parties. I, however, strongly like the idea of having companions that are not perfect, who have weaknesses and flaws, and where it is then up to me as the player to find creative and interesting ways to overcome or compensate for those weaknesses and flaws to produce a solid, functional party.
Title: Party member with story and dialogue ?
Post by: Dark_Ansem on November 17, 2018, Saturday, 01:06 am
I used to be like you, then XCOM2 turned me to the "Turn Side" - it can definitely be a bit boring, however, so I'm curious as of how the turns will work in this game. Is it going to be like Final fantasy VII, Final Fantasy X, XCOM2 or what?
Title: Party member with story and dialogue ?
Post by: Claudius33 on November 17, 2018, Saturday, 11:10 am
TB provides more tactictal depth than RTWP. Nothing beats the Jagged Alliance 2 and Silent Storm combat engines so far. When it comes to fantasy RPG, TB might prove boring because a player tends to always use the same feats, spells and capacities. Change should come from a variety of situations, the maps, the opponents, the weapons, the strong and weak points of the foes ... What XCOM 2 does very well.

RTWP provides more dynamic combat  and faster resolution but sometimes turns out to a mess especially when high levels spell casters are involved. Against bosses or during hard fights a player may have  to hit pause every second to guide his /her party.

Anyway both can prove pleasant to play if  the development of the story, characters, lore, overall background are appealling. I do not doubt that RB will offer it!

As for party composition, I  personnaly prefer full fleshed companions rather than bland followers. Others prefer to tailor their party. Ceres Game made a good call giving the two options.

In my NWN2 mods, companions are full fleshed and I give the choice to the player to select their classes/races among a range of choices.
Title: Party member with story and dialogue ?
Post by: LadyBard on November 17, 2018, Saturday, 03:14 pm


Anyway both can prove pleasant to play if  the development of the story, characters, lore, overall background are appealling. I do not doubt that RB will offer it!


Don't get me wrong. I'm RTwP gal till death. But I expect decent combat, not over the top fun. This is small studio, and don't want to ruin your hopes, but lower bit expectations. I believe combat will be almost as fun as ToEE, but ToEE was developed by experienced guys and gals, so that's hard to surpass.

I expect decent combat, fun yes, entertaining yes.

Like DOS2 or ToEE? Nope.
Title: Party member with story and dialogue ?
Post by: Dark_Ansem on November 17, 2018, Saturday, 03:46 pm
Probably for the best. Dos2 combat was very annoying.
Title: Party member with story and dialogue ?
Post by: Claudius33 on November 17, 2018, Saturday, 04:30 pm
@Ladybard,

Don't get me wrong. I backed the game because the team sounds very committed to me, willing to set  the game in a consistent world and providing a toolset for modders, not because I had very high expectations regarding the TB combat engine.
I'm old enough to know that enthusiastic features, very high expectations, self generated hopes soon encounter time and budget constraints.
Title: Party member with story and dialogue ?
Post by: LadyBard on November 17, 2018, Saturday, 04:37 pm
Probably for the best. Dos2 combat was very annoying.

(I loved it)
Title: Party member with story and dialogue ?
Post by: Dark_Ansem on November 17, 2018, Saturday, 04:39 pm
Probably for the best. Dos2 combat was very annoying.

(I loved it)

Don't disagree, but all those elemental pools made the game extremely chaotic.
Title: Party member with story and dialogue ?
Post by: Andronius The Druid on November 17, 2018, Saturday, 11:51 pm
Re. companions, I'm very much in favor of companions having personality and depth to them. For me, IwD's biggest weakness is that my party feels so lifeless and empty. I think one of the main reasons people like the ability to make their own companions is so they can min-max and create "perfect" companions and parties. I, however, strongly like the idea of having companions that are not perfect, who have weaknesses and flaws, and where it is then up to me as the player to find creative and interesting ways to overcome or compensate for those weaknesses and flaws to produce a solid, functional party.
That's a good point: having "realistic", full-fleshed companions with Strengths and Weaknesses, their own goals and agendas, makes it more of a challenge than having just a min-maxed party of soulless robot minions. RB will offer the two options. 

Anyway both can prove pleasant to play if  the development of the story, characters, lore, overall background are appealling. I do not doubt that RB will offer it!

As for party composition, I  personnaly prefer full fleshed companions rather than bland followers. Others prefer to tailor their party. Ceres Game made a good call giving the two options.

In my NWN2 mods, companions are full fleshed and I give the choice to the player to select their classes/races among a range of choices.
Wow, actually providing full fleshed companions in your mods is hard work and time-consuming. Very generous of you.
I'm eager to see what ppl end up making with the Editor. As a devoted modder, I believe you will be enjoying the tools a lot.
Title: Party member with story and dialogue ?
Post by: Grammarsalad on November 23, 2018, Friday, 03:55 pm
I did not read that in your news already so I ask. Will we have party member with story and dialogue etc... ?

We are still discussing the design of background stories, personal quests and (hidden) agendas for companions.

But before we go any further, we need to solve challenges regarding full character customization combined with meaningful companion's content & characterization.

As soon as those problems are solved, we will publish a blog post related to this specific topic.

Is it possible to implement something like NWN1 early discarded draft?

Like personal quest based on character traits/class/gender even for premade characters?

Like - druid companion whether or not created at start or recruited got special story quest which may unfold differently based on his race/gender?

I was told NWN1 had great story draft which was discarded by problems at Black Isle/Atari/Bioware studios.

...that is a really cool idea...

Edit: I wonder if we would be able to at least mod something like this in

Edit2: that already exists in a lot of games in some respects. E.g. in BG the game doesn't care what class or race the protagonist is (though it varies the experience in different ways depending on those variables)

Edit3: a BG equivalent might be to replace Imoen with a the smartest rogue like character in the (created) party
Title: Party member with story and dialogue ?
Post by: obsidian_razor on November 23, 2018, Friday, 04:10 pm
Just a thought, if party members with fully fleshed out backgrounds and unique personalities proves to outside the game's scope, perhaps a sort of happy medium can be achieved.  For ex: TSI games is / was planning for Seven Dragon Saga to have player generated parties, but companions would have goals / motivations that impact how they react to the player's choices and approach to completing quests.    Closest thing I can think of for a released RPG is the personality traits in Expeditions: Conquistador.   I love generating characters, but would love to see party members be something more than walking stat sheets.

I like this! And it would add a lot more of variety.

Not sure how hard to implement it would be. Probably harder on the coding wise but easier on the writing side.
Title: Party member with story and dialogue ?
Post by: Dark_Ansem on November 23, 2018, Friday, 04:15 pm
XCOM 2 is the game which made me love TB after I finished playing Final Fantasy. You're right, Claudius, it is definitely a good source of inspiration.
Title: Party member with story and dialogue ?
Post by: Grammarsalad on November 23, 2018, Friday, 04:35 pm
Or what if you could select at character creation from a list of goals and personality traits that had in game effects.

Like let's say that human fighters could select* the background: 'lost parents at a young age and was adopted by uncle Remus'. Where uncle Remus was actually in the game and where if you upset the wrong faction they would kidnap him and blackmail the party.

You could also select 'stranger from a strange land' for all created characters at creation if you don't want this kind of thing for your party..

*should only be available to a single character, so once selected, this option should be unavailable to other characters

Something like that would be pretty cool
Title: Party member with story and dialogue ?
Post by: obsidian_razor on November 23, 2018, Friday, 04:52 pm
Or what if you could select at character creation from a list of goals and personality traits that had in game effects.

Like let's say that human fighters could select* the background: 'lost parents at a young age and was adopted by uncle Remus'. Where uncle Remus was actually in the game and where if you upset the wrong faction they would kidnap him and blackmail the party.

You could also select 'stranger from a strange land' for all created characters at creation if you don't want this kind of thing for your party..

*should only be available to a single character, so once selected, this option should be unavailable to other characters

Something like that would be pretty cool

If this could be implemented, that would be amazing.

Double plus: modders could add more companion quests for you to choose from and add!
Title: Party member with story and dialogue ?
Post by: Grammarsalad on November 23, 2018, Friday, 04:56 pm
Or what if you could select at character creation from a list of goals and personality traits that had in game effects.

Like let's say that human fighters could select* the background: 'lost parents at a young age and was adopted by uncle Remus'. Where uncle Remus was actually in the game and where if you upset the wrong faction they would kidnap him and blackmail the party.

You could also select 'stranger from a strange land' for all created characters at creation if you don't want this kind of thing for your party..

*should only be available to a single character, so once selected, this option should be unavailable to other characters

Something like that would be pretty cool

If this could be implemented, that would be amazing.

Double plus: modders could add more companion quests for you to choose from and add!
Exactly what I was thinking...
Title: Party member with story and dialogue ?
Post by: obsidian_razor on November 23, 2018, Friday, 04:58 pm
Or what if you could select at character creation from a list of goals and personality traits that had in game effects.

Like let's say that human fighters could select* the background: 'lost parents at a young age and was adopted by uncle Remus'. Where uncle Remus was actually in the game and where if you upset the wrong faction they would kidnap him and blackmail the party.

You could also select 'stranger from a strange land' for all created characters at creation if you don't want this kind of thing for your party..

*should only be available to a single character, so once selected, this option should be unavailable to other characters

Something like that would be pretty cool

If this could be implemented, that would be amazing.

Double plus: modders could add more companion quests for you to choose from and add!
Exactly what I was thinking...

If the devs like the idea, maybe it could work if they do a small amount of these at the beginning (maybe 6, one per companion?) and then modders can fill in the rest :D
Title: Party member with story and dialogue ?
Post by: LadyBard on November 24, 2018, Saturday, 02:52 pm

Exactly what I was thinking...

If the devs like the idea, maybe it could work if they do a small amount of these at the beginning (maybe 6, one per companion?) and then modders can fill in the rest :D


I don't want to be shoehorned into playing unpolished game or mod the game, since I 100% play vanilla on my games.
I even play Skyrim & NWN1 Vanilla.


In other words, toolset is awesome, but I don't want mediocore vanilla game. Not everyone wish to play community made mods, at least not at start. Creating a playground for modders is fine, but main vanilla campaign is first thing new users see.
Title: Party member with story and dialogue ?
Post by: Dark_Ansem on November 24, 2018, Saturday, 03:52 pm
Boy do I feel sorry for you. Skyrim without mods.
Title: Party member with story and dialogue ?
Post by: LadyBard on November 24, 2018, Saturday, 05:37 pm
Boy do I feel sorry for you. Skyrim without mods.

Why? It's decent even without any mods. You should feel with me every time I play NWN1.


There are 1200+ backers. How do we know there will be any modders among those? Or would they create quality stuff? How many quality stuff? Keep in mind this game comes as rather niche product.
Title: Party member with story and dialogue ?
Post by: Dark_Ansem on November 24, 2018, Saturday, 05:44 pm
Boy do I feel sorry for you. Skyrim without mods.

Why? It's decent even without any mods. You should feel with me every time I play NWN1.


There are 1200+ backers. How do we know there will be any modders among those? Or would they create quality stuff? How many quality stuff? Keep in mind this game comes as rather niche product.

You're speaking to one right here.
Title: Party member with story and dialogue ?
Post by: LadyBard on November 24, 2018, Saturday, 06:10 pm
Boy do I feel sorry for you. Skyrim without mods.

Why? It's decent even without any mods. You should feel with me every time I play NWN1.


There are 1200+ backers. How do we know there will be any modders among those? Or would they create quality stuff? How many quality stuff? Keep in mind this game comes as rather niche product.

You're speaking to one right here.


Still. What if I don't want to use any mods? Do I really need third party software for a game I backed/game I wish to play?
Title: Party member with story and dialogue ?
Post by: Dark_Ansem on November 24, 2018, Saturday, 06:20 pm
Boy do I feel sorry for you. Skyrim without mods.

Why? It's decent even without any mods. You should feel with me every time I play NWN1.


There are 1200+ backers. How do we know there will be any modders among those? Or would they create quality stuff? How many quality stuff? Keep in mind this game comes as rather niche product.

You're speaking to one right here.


Still. What if I don't want to use any mods? Do I really need third party software for a game I backed/game I wish to play?

Er, no? but you are missing out.
Title: Party member with story and dialogue ?
Post by: LadyBard on November 24, 2018, Saturday, 07:57 pm



Still. What if I don't want to use any mods? Do I really need third party software for a game I backed/game I wish to play?

Er, no? but you are missing out.

LOL. I don't want to missing out. I don't want to be shoehorned into using mods.
All this discussion started with 'modders can fill gaps in game mechanics', like adding origin stories.

Modders aren't game developers. Mods aren't replacement for devs work. Nwn1 had awesome draft and it got discarded. Now game is discounted for less than 9 euros on steam. It's enhanced edition flopped despite great community mods. I simply stating you can't leave game bareboned and leave it up to mods.
Title: Party member with story and dialogue ?
Post by: kanisatha on November 24, 2018, Saturday, 09:36 pm
I'm with @LadyBard on this. I don't at all care for having to mod my games and only (very grudgingly) use them in those rare instances where they are absolutely necessary.
Title: Party member with story and dialogue ?
Post by: Dark_Ansem on November 24, 2018, Saturday, 11:31 pm



Still. What if I don't want to use any mods? Do I really need third party software for a game I backed/game I wish to play?

Er, no? but you are missing out.

LOL. I don't want to missing out. I don't want to be shoehorned into using mods.
All this discussion started with 'modders can fill gaps in game mechanics', like adding origin stories.

Modders aren't game developers. Mods aren't replacement for devs work. Nwn1 had awesome draft and it got discarded. Now game is discounted for less than 9 euros on steam. It's enhanced edition flopped despite great community mods. I simply stating you can't leave game bareboned and leave it up to mods.

Flopped =/= outclassed Baldur's gate in terms of sales-
Title: Party member with story and dialogue ?
Post by: LadyBard on November 25, 2018, Sunday, 10:55 am
Sorry if I don't share you opinion. I'm not against mods, just against repeating NWN1 fiasco.
Title: Party member with story and dialogue ?
Post by: Dark_Ansem on November 25, 2018, Sunday, 11:03 am
Again, a fiasco which exists mostly in your head: https://www.metacritic.com/game/pc/neverwinter-nights
I'm not sure that a "black friday sale" can equate to a fiasco.
Title: Party member with story and dialogue ?
Post by: LadyBard on November 25, 2018, Sunday, 01:04 pm
Again, a fiasco which exists mostly in your head: https://www.metacritic.com/game/pc/neverwinter-nights


Just because some love multiplayer nature of mods in NWN1, I don't think it equals good regular game.
Title: Party member with story and dialogue ?
Post by: Dark_Ansem on November 25, 2018, Sunday, 01:08 pm
Again, a fiasco which exists mostly in your head: https://www.metacritic.com/game/pc/neverwinter-nights


Just because some love multiplayer nature of mods in NWN1, I don't think it equals good regular game.

Again, it's your opinion against quasi-universal critical acclaim.
I am mostly talking about SP mods.
Title: Party member with story and dialogue ?
Post by: obsidian_razor on November 25, 2018, Sunday, 01:33 pm
To be fair, I see her point. When NW1 came out I hated it and thought it was total dud. However a couple of years later I saw an SP mod that looked interesting and after that I loved it and played many mods. What the community did was amazing.
I also rarely play with mods but since NW1 I make an exception with games like this :)
Title: Party member with story and dialogue ?
Post by: Dark_Ansem on November 25, 2018, Sunday, 01:35 pm
To be fair, I see her point. When NW1 came out I hated it and thought it was total dud. However a couple of years later I saw an SP mod that looked interesting and after that I loved it and played many mods. What the community did was amazing.
I also rarely play with mods but since NW1 I make an exception with games like this :)

I suppose I was lucky because I had it with everything at once. Ah, the memories.
Again, you are the white flies tho.
Title: Party member with story and dialogue ?
Post by: Grammarsalad on November 25, 2018, Sunday, 09:30 pm
Silent storm my jam!

Edit: apparently I'm replying to a comment on a different page...
Title: Party member with story and dialogue ?
Post by: obsidian_razor on November 26, 2018, Monday, 09:32 am
To be fair, I see her point. When NW1 came out I hated it and thought it was total dud. However a couple of years later I saw an SP mod that looked interesting and after that I loved it and played many mods. What the community did was amazing.
I also rarely play with mods but since NW1 I make an exception with games like this :)

I suppose I was lucky because I had it with everything at once. Ah, the memories.
Again, you are the white flies tho.

Oh I know :P
I think in my case it's mostly cause I have lots of games to go through, so I never spend enough in a single game that I get the itch to test mods on it.
Still, after my experience with NW1 I'm a lot more keen to try them, specially for something dnd-ish. :D