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Topics - Braveheart

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Gameplay Discussion / Bestiary and inspection
« on: June 13, 2019, Thursday, 04:49 am »
Will there be a mechanic that will catalog the types of monsters we've encountered and defeated ? And will display their vulnerabilities and special powers for future  reference? And I'm sure there are DC checks for it...

2
Gameplay Discussion / We need to see more gameplay!
« on: June 07, 2019, Friday, 09:43 pm »
Can we get more gameplay streams in the near future? Like combat or skill checks, and even show us some map editing and scripting?

3
Gameplay Discussion / Transition between exploration and turn combat?
« on: April 08, 2019, Monday, 02:23 am »
Is there going to be an exploration mode and a turn based combat mode and will there be a transition between the two while playing the game?

4
Gameplay Discussion / Camera angles and mobility
« on: January 26, 2019, Saturday, 06:38 pm »
So is the game designed in a way where we can rotate the camera  360 degrees and or tilt it to get a better angle? Zoom in zoom out feature?

5
Script System / Monster Scripting
« on: January 26, 2019, Saturday, 04:54 am »
I would like to know the level of  scripting and customization were aloud to implement  with regards to monsters or bosses. Some examples ... can we..

1. custom the race / class /armor / weapon
2. height , skin tone etc..
3. assign level,  powers and immunities
4. trigger behaviors during combat
5. spawn mechanic

6
Gameplay Discussion / Quick combat
« on: January 24, 2019, Thursday, 04:25 am »
The last combat stream looked a little slow on animation and movement. I know this is a D&D game, but I hope you will put an option to accelerate combat especially when sometimes we encounter monsters that we already have experience fighting and all we want to do is steamroll through the fight.

7
Gameplay Discussion / Gameplay options
« on: January 18, 2019, Friday, 04:06 am »
Will there be options like encounter difficulty like core rules/advanced etc.?
-Deaths door
-Friendly fire

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