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Messages - HobGoblin42

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1
Gameplay Discussion / Party make up conjectures
« on: Yesterday at 04:25 pm »
There is no algorithm or technology that allows us to limit the number of re-rolls technically. The player can always restart the whole game and restart the process.
Therefore we won't invest time and energy to enable such a limitation, but we will store the number of re-rolls and use it later somehow.

2
Most people use our Discord server to ask us directly, I think that's the main reason the forums are not that active.

3
Gameplay Discussion / Party make up conjectures
« on: August 17, 2019, Saturday, 12:39 am »
Realms Beyond will initially offer two different point systems for attributes:
  • Roll the dice and freely assign the results
  • Point Buy with increasing costs the higher the attribute
Our approach is very much inspired by ToEE obviously  :salute:

4
Gameplay Discussion / Player Dimension: Hero or Group?
« on: July 30, 2019, Tuesday, 11:28 pm »
This is no spoiler. Knowing how a feature of the game works is basic information. I'm not asking for specific details, just how backgrounds work. For example in DOS2 we knew beforehand that backgrounds add tags to your character that unlock dialogue options. That's enough to know before starting the game.

Yes, along with faction standings and regional knowledge, the background/origin of a character may also add new dialogue options from time to time.

5
Gameplay Discussion / Player Dimension: Hero or Group?
« on: July 25, 2019, Thursday, 04:51 pm »
What I mean is I get we don't play a specific hero like the Watcher in Pillars of Eternity or the Baalspawn in BG or the Grey Warden in DA etc. with a personal story and a destiny. We are playing just a bunch of adventurers wandering here and there messing things up. Right?

It's something between. It's true, there is not the one hero, but that doesn't mean your characters don't have their story/background.

6
Off Topic / Town guard title not showing in Discord ??
« on: July 25, 2019, Thursday, 02:03 pm »
Wait, what is the discord channel for RB I never get to see that one shared on just anywhere??

In the first months, the Discord server was exclusive to our backers but now you can join through our public link https://discord.gg/realmsbeyond
There are still backer-only channels until release though.

7
Character and Combat System (SRD 3.5e) / Missing equipment slots
« on: July 19, 2019, Friday, 02:37 pm »
Honestly, I am not a big fan of lenses/goggles/optics in a classic fantasy setting (same goes for guns).

Despite the fact that some scholars of our world know the technology of optics, it hasn't been miniaturized to the degree to be worn as glasses or goggles.

The item slot vest would still require a correct visualization in the case that the character doesn't wear armor at all.

In general, non visualized items such as amulets or rings are easy to add and I am sure we'll have more different types of that kind in future but right now, we don't want to create additional 3d equipment because we have very much other work to do.

8
Gameplay Discussion / Player Dimension: Hero or Group?
« on: July 15, 2019, Monday, 01:56 pm »
So, I wonder, is the game built for a Hero with Party or also a Solo Hero?

Generally, for a whole party but technically it should be possible to play with a single hero through the campaign (not sure about some puzzles though).

9
Gameplay Discussion / We need to see more gameplay!
« on: June 24, 2019, Monday, 02:05 pm »
I'm guessing it's either a closed beta or public but under NDA. In any case that's news to me, it's good that the game is progressing into beta. Thanks for the info.

Errrm, what? Who mentioned NDA?

The closed beta aka Combat beta for KS backers will definitely not require an NDA.

Cool cool. Will we be allowed to release our sessions as a YouTube video?

Yes, since we don't apply an NDA to it, you can publish gameplay videos.

10
Gameplay Discussion / We need to see more gameplay!
« on: June 17, 2019, Monday, 08:11 pm »
I'm guessing it's either a closed beta or public but under NDA. In any case that's news to me, it's good that the game is progressing into beta. Thanks for the info.

Errrm, what? Who mentioned NDA?

The closed beta aka Combat beta for KS backers will definitely not require an NDA.

11
Gameplay Discussion / We need to see more gameplay!
« on: June 08, 2019, Saturday, 12:15 am »
Can we get more gameplay streams in the near future? Like combat or skill checks, and even show us some map editing and scripting?

There will be a combat beta this summer and we currently  plan to focus on this version.
Every new gameplay video or bigger development update costs us a few man-days that we need to invest in the development of the game right now.

After the combat beta, there will be more gameplay related updates including videos.

12
News & Announcements / Reactive Dialogues
« on: June 06, 2019, Thursday, 03:17 pm »
Can an NPC or creature become hostile and attack us if we give them the wrong anwser or rub them the wrong way in a convesation? Or, if were missing a quest item and couldn't return it on time, the NPC decides to eliminate us? Especially if an NPC is an evil alignment?
Yes, of course. Since dialogues can access almost any element of the world via script, there are no limits. You can even load a map via script call out of the dialogue.

13
Character and Combat System (SRD 3.5e) / let's discuss about the classes
« on: June 06, 2019, Thursday, 11:52 am »
According to the concept arts, some are dual wielding, It's confirmed or just to serve the illustration?

Of course, the Barbarian class will have Dual Wielding (as well as the Rogue).

It's taken me forever to get back to this, so it may be answered elsewhere. Would the fighter also have Dual Wielding? In this rules system, with all the accompanying feats, Dual Wielding is a great bit of fun.

Fighters will have Dual Wielding aka Two-Weapon Fighting as well, since it's part of their bonus feats (https://www.dandwiki.com/wiki/SRD:Fighter_Bonus_Feats).
But in general, Two-Weapon Fighting isn't really efficient in 3.5e and requires some tough prerequisites if you want to max it.

14
News & Announcements / Reactive Dialogues
« on: June 05, 2019, Wednesday, 02:22 pm »
Does this mean that all party members should max Diplomacy?
No, but with some NPCs, you  should choose the one with the highest diplomacy/bluff/intimidate skill to speak (varies from NPC to NPC).

One question tho: why would these guards wager with a prisoner?
Those are kindly guards  :hug:

15
News & Announcements / Reactive Dialogues
« on: June 04, 2019, Tuesday, 06:16 pm »
However from a modding point of view,  am I correct assuming that a script could scan the party composition, check for an half orc presence, thus providing the player with the half orc answer?

Yes, every condition comes as script, the related script for the condition HALF_ORC is quite simple:

Code
return _Player.isRace("Half-Orc");

By accessing the party object, you can also access every other member of the group:

Code
for (uint i=0; i<_Party.getNumberOfMembers(); ++i)
{
const CharacterRef@ MemberRef = _Party.getMemberByIndex(i);
if (MemberRef.isRace("Dwarf"))
return true;
}
return false;

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