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Messages - Sapistas

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1
News & Announcements / Combat Demo, Character Creation and Screenshots
« on: September 07, 2020, Monday, 10:40 am »
@Daveyd  thanks in advance for any combat beta uploading :D

Alright I managed to complete the beta solo with a barbarian this morning.   I think they nerfed enemies in a recent update as I recall getting killed by a giant toad in the swamp with 40 something HP (this time they only had around 15).

Anyway here's the video (HD available).  https://www.youtube.com/watch?v=0pTyPscf-Yo

There's still an issue with the 2nd to the last fight, where it's difficult to move near & target the orc archer.

Thanks a lot! No one ever showed the desert section. Had no idea that existed :)

2
News & Announcements / Combat Demo, Character Creation and Screenshots
« on: September 02, 2020, Wednesday, 09:21 pm »
@Daveyd  thanks in advance for any combat beta uploading :D

3
News & Announcements / Combat Demo, Character Creation and Screenshots
« on: September 01, 2020, Tuesday, 06:05 pm »
Unfortunately peple have stopped streaming/uploading demo runs since the 1st week beta was released and this is sad 'cause I'd like to see it to the end.

As for not showing stuff becasue of spoilers, I don't believe this is an excuse. The game is supposed to have a huge variety of side-stuff so if they wanted to show something they could. Screenshots alone would be just fine but I guess this takes a huge amount of effort too (print screen -> paste). Yeah being sarcastic here 'cause I don't know why they don't do that.

Not being able to pay a community manager is understandable as it is that they want to focus on work not "meaningless" updates. Hopefully the game will generate enough hype in the niche crowd it is target to and we'll get to see sequels.

I'm buying day one even if my hype meter has fallen a lot since after the release of the beta (used to stare at screenshots and watching the KS video every other day; for real! :) ).

4
News & Announcements / Combat Demo, Character Creation and Screenshots
« on: August 01, 2020, Saturday, 05:21 pm »
By whom? The devs haven't spoken sice beta release   :?

5
News & Announcements / Combat Demo, Character Creation and Screenshots
« on: July 22, 2020, Wednesday, 12:41 am »
Hi. It's just a thought, but why you wouldn't make an official walkthrough of beta on YouTube? It seems, there was several attempts from betatesters for last 2 months. "Spacejaws", unfortunatelly, was lazy or busy to complete it and as for "Afairfare" - it's all just his vision for a while. Think complete beta walkthrough will greatly help to promote RB further. We can post it on some local rpg etc. forums in different countries..

You're asking the one developer that the fans are more eager to promote the game than they are  :lol:

6
News & Announcements / Combat Demo, Character Creation and Screenshots
« on: May 04, 2020, Monday, 12:05 am »
Thank you for your answer.
I am an optimistic person but I begin to have doubts about the project.
No information, image, video, planning for 3 months ...

Making 1 progress point per month is a minimum.

There is some information from the devs themselves via Dicord: they work on the backer beta and have expanded it to become a vertical slice of the game than just a combat demo as initially planned. They talk daily in Discord, though they don't always give any info about progress. Most discussions are mostly geeky unrelated stuff.

I am with everyone though. They could just post a small progress update every a couple of weeks and 5-6 new screenshots. Especially the latter, I don't believe it's that time consuming. Just upload some images. I'm not a backer, of course, and won't be playing the beta, but I'm gonna be a day 1 buyer and am very interested in this game. It's a type of game I miss and although it doesn't bring anything new to the table, I like to play a classic roleplay adventure now and then and this looks the perfect game to be just that :)

EDIT: one of the devs confirmed yesterday in Discord that the beat will be ready in a couple of weeks.

7
News & Announcements / Combat Demo, Character Creation and Screenshots
« on: March 05, 2020, Thursday, 12:43 pm »
It's a realistic estimation, then, that the game won't be out before 2021? I don't complain, though; I'm fine. I'm just trying to adjust my gaming budget plan.

8
News & Announcements / Combat Demo, Character Creation and Screenshots
« on: March 04, 2020, Wednesday, 11:31 pm »
Last "update" from Discord: "in a few weeks" (probably 3-6 but who knows, maybe they're joking).

9
News & Announcements / Finished Map, Coin Design & Combat Beta Status
« on: February 02, 2020, Sunday, 04:14 pm »
Experiencing an overwhelming urge for adventuring...  anticipation hits red!

10
News & Announcements / Exploring the World #3: Camp and Survival Part 2
« on: December 22, 2019, Sunday, 09:54 pm »
Resting is a very tricky mechanic in video games and very rarely did it implemented correctly. In procedurally generated games and rogue-likes, games with perma-death or expendable party members (games that are of the last decade mostly) works great, because it usually gives you some limited meaningful choices (think in Darkest Dungeon or Slay the Spire). In story-driven games, on the other hand, is always a tedious and pointless system. Never ever did I liked resting in any kind of these gaems. Pathfinder made it interesting for me, but only in local areas (not world map) because there was unique party banter. When you play a game with a fixed storyline, locations etc, you don't want to spend time bothering with were to eat or fish etc, even if hunger or thirst or exhaustion are implemented in the games core mechanics, because you want to progress the story and the characters and you will never ever lose a party member to mundane stuff such as hunger etc. You will just reload the game or travel back to a village and resupply or whatever and this makes the game a slog and feeling out of focus. I also don't like pre-rest spell mechanics in video games. They suck - but this is another topic :P

In any case, I really do hope the devs have a neat idea as how to implement resting and I really hope it works great and maybe as an example for future games - 'cause I like it as an "idea" a lot!
The camp system was implemented more than a year ago. What we want, or, in a selfish opinion, they want to remove from the game what they do not like, is too late to ask and reflect. It is already there. I want the rest or not, like in children. A camp system was proposed prior to fundraising. All etol suited! Why ask for what is not feasible. Or do you think that any person’s desire is law and respect? Yes. I agree. BUT then what will we do with the desires of other people? They also invested money, and they are satisfied with what has already been implemented! The delirium of egoists is not a topic. A choice was suggested in the difficulty mode at the beginning of the game. There is no other way. Understand, everyone here loves themselves. I am sure that the developers will take this into account.

Where do I say I demand it to be removed? :)

11
Gameplay Discussion / Player Dimension: Hero or Group?
« on: December 18, 2019, Wednesday, 09:06 pm »
I, for one, believe it's cool that the game gives you a full party creation. Not that I think it's better than the "main char who finds companions" style, just there are a lot of those out there and none of this.

12
News & Announcements / Combat Demo, Character Creation and Screenshots
« on: November 01, 2019, Friday, 10:55 pm »
The attention to detail in every single screenshot released is always admirable :)
This is one of the most good looking rpgs in general :)

13
News & Announcements / Exploring the World #3: Camp and Survival Part 2
« on: October 28, 2019, Monday, 10:23 am »
Resting is a very tricky mechanic in video games and very rarely did it implemented correctly. In procedurally generated games and rogue-likes, games with perma-death or expendable party members (games that are of the last decade mostly) works great, because it usually gives you some limited meaningful choices (think in Darkest Dungeon or Slay the Spire). In story-driven games, on the other hand, is always a tedious and pointless system. Never ever did I liked resting in any kind of these gaems. Pathfinder made it interesting for me, but only in local areas (not world map) because there was unique party banter. When you play a game with a fixed storyline, locations etc, you don't want to spend time bothering with were to eat or fish etc, even if hunger or thirst or exhaustion are implemented in the games core mechanics, because you want to progress the story and the characters and you will never ever lose a party member to mundane stuff such as hunger etc. You will just reload the game or travel back to a village and resupply or whatever and this makes the game a slog and feeling out of focus. I also don't like per-rest spell mechanics in video games. They suck - but this is another topic :P

In any case, I really do hope the devs have a neat idea as how to implement resting and I really hope it works great and maybe as an example for future games - 'cause I like it as an "idea" a lot!

14
Gameplay Discussion / Player Dimension: Hero or Group?
« on: October 14, 2019, Monday, 08:33 pm »
Can someone link me to a thread where the devs discuss why they decided on a 'no multi-class system'? I'm just curious to know why they decided to not to add that feature when it brings so much depth and creativity to rpgs of this sort.

Budget :P

15
Gameplay Discussion / This is vaporware ?
« on: October 14, 2019, Monday, 08:31 pm »
Thank you very much for the wonderful news. I didn't know there was a Discord channel. If it's not too much trouble can you pass me the link so I also connect to hear what is being said?

Many knew very few of the progress of the project since devs don;t do much other than development. Here's the Discord link, hope it's right
https://discordapp.com/channels/428297337652248577/512682973422682112

To the devs: I know you are few and hard at work with the beta, but I don't really believe a weekly or even monthly "hey, we're still here, working on stuff - here's a couple of screenshots" of a note is too much of a distratction from your work. People need to be reminded that this project still exists - we/they have paid money in advance after all :)
Also, talking regurarily, brings more new people in ;)

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