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Messages - Tam al_Thor

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Dialogue System / Storm of Zehir Dialogue or Icewind Dale 2 Dialogue?
« on: December 21, 2019, Saturday, 09:03 am »
SoZ uses the Aurora Toolset for the scripting of the dialogues. Icewind Dale 2 is far more primitive compared to this. It's like comparing a Kia to a Tesla. Also, Storm of Zehir in today's age is now considered almost ancient. So while this may prove to be true, Realms Beyond will use the UrWelt Engine for it's dialogue script, fashioned from the best of both worlds and everything in-between.

How so?
SoZ has a function other than single player called the 'Toolset' and 'DM Client' that is used by players who which to "play God," and create their own worlds (called a Persistent World). Part of a PW is the dialogue of NPCs. SoZ is the last expansion of the Neverwinter Nights series and it uses this program to create fairly advanced dialogue boxes and options. Icewind Dale 2 and IWD 2: HoW was simple in the fact that: 1) It was only single player, 2) The dialogue was a straight forward multiple choice option. In the end, the only real difference is that in the former, sometimes you need rolls and checks  of various skills to either complete a particular dialogue; for instance a persuasion check of DC 34, for example, to yield a conversation in your favor. Other times, you may need a taunt roll higher than a DC of 26 for example. This functionality is efficient and advanced but the drawback is that it is exceedingly time-consuming. If you are a world-creator, you can spend literally months on just one conversation, let alone a complete area. So while comparison between the two systems is a nice thing, realistically speaking they would need to implement a system that is simpler and quicker to use while not negating the world-building aspects that Neverwinter Nights and NWN 2 had. I believe they are currently working on this.

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Character and Combat System (SRD 3.5e) / let's discuss about the classes
« on: December 21, 2019, Saturday, 06:39 am »
But since we plan to evolve this game over the next 10 or so years, I am sure at some point, we will see new character classes

When you say evolve the game, do you just mean the mechanics or the whole game including plot and quests? What I mean is, will it be the same game, just updated, in 10 years, or a completely new game based on the evolved system, with the old game still available to play?

If it's the latter I'm imagining something like Neverwinter Nights, with the 'game' as a module running in an evolving engine.

Evolving the whole game must be a large task, as every time you added something you'd have to playtest extensively to make sure you haven't broken or hopelessly unbalanced something.
I would imagine evolving this game would be much easier and far mor efficient than NWN or NWN 2 because those games spend too much time on that aurora toolset. Those hours upon hours to years upon years of conjuring up a decent PW detracts from everything else, including graphics, game design, character progression, animations, spells, combat, etc. All you're doing is lurking the websites waiting for a cookie treat every month or so. Then finally, after a year or two, a PW server with about 10 areas is released.
RB:AoTF is better because it will start off as single player. With multiplayer capabilities and not without. Such as a DM Client.

As to classes, there are a few that could qualify for a 9th class: according to Xanathars or Adventurer's: Samurai, Purple Dragon Knight, Heirophant, and a few others (because I heard the O.P. mention an "oriental class."

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Dialogue System / Storm of Zehir Dialogue or Icewind Dale 2 Dialogue?
« on: December 21, 2019, Saturday, 06:11 am »
SoZ uses the Aurora Toolset for the scripting of the dialogues. Icewind Dale 2 is far more primitive compared to this. It's like comparing a Kia to a Tesla. Also, Storm of Zehir in today's age is now considered almost ancient. So while this may prove to be true, Realms Beyond will use the UrWelt Engine for it's dialogue script, fashioned from the best of both worlds and everything in-between.

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Dialogue System / Dialogue Box
« on: December 21, 2019, Saturday, 05:57 am »
Will all dialogues be scripted? Even when a DM is on can players talk manually?
i.e. /talk, /whisper, /shout, /party, /t, etc.

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Character and Combat System (SRD 3.5e) / UrWelt Engine Map Editor
« on: December 21, 2019, Saturday, 04:44 am »
Greetings. Is the Map Editor from the video for multiplayer or single player use? If it is for single player, is there another use for it other than basically making your own adventure?

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