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Messages - Sapistas

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16
Gameplay Discussion / Player Dimension: Hero or Group?
« on: October 14, 2019, Monday, 08:33 pm »
Can someone link me to a thread where the devs discuss why they decided on a 'no multi-class system'? I'm just curious to know why they decided to not to add that feature when it brings so much depth and creativity to rpgs of this sort.

Budget :P

17
Gameplay Discussion / This is vaporware ?
« on: October 14, 2019, Monday, 08:31 pm »
Thank you very much for the wonderful news. I didn't know there was a Discord channel. If it's not too much trouble can you pass me the link so I also connect to hear what is being said?

Many knew very few of the progress of the project since devs don;t do much other than development. Here's the Discord link, hope it's right
https://discordapp.com/channels/428297337652248577/512682973422682112

To the devs: I know you are few and hard at work with the beta, but I don't really believe a weekly or even monthly "hey, we're still here, working on stuff - here's a couple of screenshots" of a note is too much of a distratction from your work. People need to be reminded that this project still exists - we/they have paid money in advance after all :)
Also, talking regurarily, brings more new people in ;)

18
Gameplay Discussion / This is vaporware ?
« on: October 13, 2019, Sunday, 03:57 pm »
Devs are hard at work with their demo, which is supposed to launch this month. They talk regurarily in their discord channel, though most of the talk is casual chat. Unfortunately they don't update often, but the project is being worked (hopefully! - this is how it seems!).

Supposedly they'll be more active after the demo is out.

19
Character and Combat System (SRD 3.5e) / Player Races
« on: September 17, 2019, Tuesday, 04:03 pm »
We will not implement the favored class element for races because we don't like the inherent characterization of a whole race (dwarves are fighters, elves are wizards, etc.)




I don't know how I feel about Races having -2 on some characteristics. It was one of the biggest flaws of 3.5 for me, it makes character creation way more restrictive by limiting your options to only a few among many in order to have a half decent character. Interesting archetypes from a roleplay perspective such as Half Orc Paladin, Dwarf Priest or Elf Barbarian become very unappealing in term of gameplay.

We will keep the ability modifier for races, but regardless of those penalties, I think playing more exotic characters like Half-Orc paladins is still an interesting option.

Interesting (as a concept), yes. Will it be viable, though?  DnD is a dump-stat mechanism game after all...

20
News & Announcements / Combat System #4: AI for Turn-based Combat Systems
« on: August 24, 2019, Saturday, 09:23 pm »
Discord won't let you participate in any conversation until you "claim" the account though.

I don't get it, you' ve made a nice site over here dedicated to your game, now you send people somewhere else to talk about it. I made an account here to come and discuss stuff about Realms Beyond in a Realms Beyond dedicated environment not creating accounts somewhere I don't care.

Anyway, I hope forums will pick up momentum after beta release.

21
Gameplay Discussion / Party make up conjectures
« on: August 20, 2019, Tuesday, 06:43 pm »
It's a single player game. If I want to spend hours rerolling, how does that affect anyone else? If you want to limit your rolls, you're always free to do so.

Because it's a boring and uninteresting procedure. What does it have to do with it being single-player?

I get it - character creation will be meh, as was always used to be in pc DnD games. Pity.

22
News & Announcements / Combat System #4: AI for Turn-based Combat Systems
« on: August 17, 2019, Saturday, 01:06 pm »
Is it just me, or does it seem extremely quiet on these forums?  Of the other Kickstarters I've backed, they all have heavy communication back and forth between devs and backers.  Hopefully, this just means the team is busy, but July has passed and August will soon be coming to a close and we've yet to see the "combat early access"  and not a peep about it, by anyone actually, that I've seen.

Any thoughts?

It's very quiet indeed. After all there is not much new knowledge about gameplay since Kickstarter, so what can we talk about? But this might be because the team is small and heavy at work for the combat beta. Hope after they release it and people have played it, there'll be more talking here. Let's just be patient :)

Although... a few screenshot per week is not much to ask, is it? :P

23
Gameplay Discussion / Party make up conjectures
« on: August 17, 2019, Saturday, 12:52 pm »
Realms Beyond will initially offer two different point systems for attributes:
  • Roll the dice and freely assign the results
  • Point Buy with increasing costs the higher the attribute
Our approach is very much inspired by ToEE obviously  :salute:

The rolling the dice system, will it have unlimited rolls (as most games) or you roll once or twice and then you have to pick? Tbh, I never liked infinite rolling (or rolling in general) 'cause it makes the whole character creation process pointless. Point-buy, or at least limited rolling, gives you the interesting choices of how to distribute scores but if I can roll forever why not just click a few times and get the best scores possible? 

24
Gameplay Discussion / Party make up conjectures
« on: August 12, 2019, Monday, 12:19 pm »
@Panpiper wizards work like sorcerers in RB, as devs have mentioned here and there.

As for party composition, since we'll have to deal with generic DnD claasses/races, there's not much to think here. A couple of frontliners, a couple of casters and a couple of ranged attack/sneaky people I guess.

25
News & Announcements / Combat System #4: AI for Turn-based Combat Systems
« on: August 05, 2019, Monday, 09:09 pm »
Can we have some new screenshots at the end of each update please? Hope it's not much to ask :)

26
Gameplay Discussion / General Requests for Game Content
« on: August 01, 2019, Thursday, 04:33 pm »
"Why delve into the deepest dungeons in search of legendary ancient weapons, if you can forge something equivalent by yourself?"


The reason I quit exploring in Skyrim from mid-game on. Items I could craft were far better than the ones I found in crypts :P

27
Gameplay Discussion / Weapons and Armor sets...
« on: August 01, 2019, Thursday, 04:23 pm »
Just check the Kickstarter video (in the "media" section of the site) :)
Short answer, it'll have a huge variety.

28
Gameplay Discussion / Player Dimension: Hero or Group?
« on: July 31, 2019, Wednesday, 04:47 pm »
This is no spoiler. Knowing how a feature of the game works is basic information. I'm not asking for specific details, just how backgrounds work. For example in DOS2 we knew beforehand that backgrounds add tags to your character that unlock dialogue options. That's enough to know before starting the game.

Yes, along with faction standings and regional knowledge, the background/origin of a character may also add new dialogue options from time to time.

Nice! Thanks for the answer Hobgoblin! :)

29
Gameplay Discussion / Player Dimension: Hero or Group?
« on: July 30, 2019, Tuesday, 06:53 pm »
What I mean is I get we don't play a specific hero like the Watcher in Pillars of Eternity or the Baalspawn in BG or the Grey Warden in DA etc. with a personal story and a destiny. We are playing just a bunch of adventurers wandering here and there messing things up. Right?

It's something between. It's true, there is not the one hero, but that doesn't mean your characters don't have their story/background.

Nice to know! How does that background affect roleplaying and mechanics? Unique dialogue? Unique encounters? Unlocks unique stuff throughout the game? A personal goal/quest that gets fullfilled that opens up options or changes stuff world-wise? I'd appriciate if you could elaborate :)

It might be more rewarding to discover those things without spoilers.

This is no spoiler. Knowing how a feature of the game works is basic information. I'm not asking for specific details, just how backgrounds work. For example in DOS2 we knew beforehand that backgrounds add tags to your character that unlock dialogue options. That's enough to know before starting the game.

30
Gameplay Discussion / Player Dimension: Hero or Group?
« on: July 30, 2019, Tuesday, 04:03 pm »
What I mean is I get we don't play a specific hero like the Watcher in Pillars of Eternity or the Baalspawn in BG or the Grey Warden in DA etc. with a personal story and a destiny. We are playing just a bunch of adventurers wandering here and there messing things up. Right?

It's something between. It's true, there is not the one hero, but that doesn't mean your characters don't have their story/background.

Nice to know! How does that background affect roleplaying and mechanics? Unique dialogue? Unique encounters? Unlocks unique stuff throughout the game? A personal goal/quest that gets fullfilled that opens up options or changes stuff world-wise? I'd appriciate if you could elaborate :)

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