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Messages - Sapistas

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16
Gameplay Discussion / Party make up conjectures
« on: August 17, 2019, Saturday, 12:52 pm »
Realms Beyond will initially offer two different point systems for attributes:
  • Roll the dice and freely assign the results
  • Point Buy with increasing costs the higher the attribute
Our approach is very much inspired by ToEE obviously  :salute:

The rolling the dice system, will it have unlimited rolls (as most games) or you roll once or twice and then you have to pick? Tbh, I never liked infinite rolling (or rolling in general) 'cause it makes the whole character creation process pointless. Point-buy, or at least limited rolling, gives you the interesting choices of how to distribute scores but if I can roll forever why not just click a few times and get the best scores possible? 

17
Gameplay Discussion / Party make up conjectures
« on: August 12, 2019, Monday, 12:19 pm »
@Panpiper wizards work like sorcerers in RB, as devs have mentioned here and there.

As for party composition, since we'll have to deal with generic DnD claasses/races, there's not much to think here. A couple of frontliners, a couple of casters and a couple of ranged attack/sneaky people I guess.

18
News & Announcements / Combat System #4: AI for Turn-based Combat Systems
« on: August 05, 2019, Monday, 09:09 pm »
Can we have some new screenshots at the end of each update please? Hope it's not much to ask :)

19
Gameplay Discussion / General Requests for Game Content
« on: August 01, 2019, Thursday, 04:33 pm »
"Why delve into the deepest dungeons in search of legendary ancient weapons, if you can forge something equivalent by yourself?"


The reason I quit exploring in Skyrim from mid-game on. Items I could craft were far better than the ones I found in crypts :P

20
Gameplay Discussion / Weapons and Armor sets...
« on: August 01, 2019, Thursday, 04:23 pm »
Just check the Kickstarter video (in the "media" section of the site) :)
Short answer, it'll have a huge variety.

21
Gameplay Discussion / Player Dimension: Hero or Group?
« on: July 31, 2019, Wednesday, 04:47 pm »
This is no spoiler. Knowing how a feature of the game works is basic information. I'm not asking for specific details, just how backgrounds work. For example in DOS2 we knew beforehand that backgrounds add tags to your character that unlock dialogue options. That's enough to know before starting the game.

Yes, along with faction standings and regional knowledge, the background/origin of a character may also add new dialogue options from time to time.

Nice! Thanks for the answer Hobgoblin! :)

22
Gameplay Discussion / Player Dimension: Hero or Group?
« on: July 30, 2019, Tuesday, 06:53 pm »
What I mean is I get we don't play a specific hero like the Watcher in Pillars of Eternity or the Baalspawn in BG or the Grey Warden in DA etc. with a personal story and a destiny. We are playing just a bunch of adventurers wandering here and there messing things up. Right?

It's something between. It's true, there is not the one hero, but that doesn't mean your characters don't have their story/background.

Nice to know! How does that background affect roleplaying and mechanics? Unique dialogue? Unique encounters? Unlocks unique stuff throughout the game? A personal goal/quest that gets fullfilled that opens up options or changes stuff world-wise? I'd appriciate if you could elaborate :)

It might be more rewarding to discover those things without spoilers.

This is no spoiler. Knowing how a feature of the game works is basic information. I'm not asking for specific details, just how backgrounds work. For example in DOS2 we knew beforehand that backgrounds add tags to your character that unlock dialogue options. That's enough to know before starting the game.

23
Gameplay Discussion / Player Dimension: Hero or Group?
« on: July 30, 2019, Tuesday, 04:03 pm »
What I mean is I get we don't play a specific hero like the Watcher in Pillars of Eternity or the Baalspawn in BG or the Grey Warden in DA etc. with a personal story and a destiny. We are playing just a bunch of adventurers wandering here and there messing things up. Right?

It's something between. It's true, there is not the one hero, but that doesn't mean your characters don't have their story/background.

Nice to know! How does that background affect roleplaying and mechanics? Unique dialogue? Unique encounters? Unlocks unique stuff throughout the game? A personal goal/quest that gets fullfilled that opens up options or changes stuff world-wise? I'd appriciate if you could elaborate :)

24
Gameplay Discussion / Player Dimension: Hero or Group?
« on: July 24, 2019, Wednesday, 09:02 pm »
What I mean is I get we don't play a specific hero like the Watcher in Pillars of Eternity or the Baalspawn in BG or the Grey Warden in DA etc. with a personal story and a destiny. We are playing just a bunch of adventurers wandering here and there messing things up. Right?

25
Gameplay Discussion / Player Dimension: Hero or Group?
« on: July 16, 2019, Tuesday, 04:50 pm »
As I understand it, the game is in the style of Icewind Dale or Wasteland 2 where you create a party from scratch and this is your "character". 

26
Gameplay Discussion / We need to see more gameplay!
« on: June 26, 2019, Wednesday, 07:03 pm »
If not gameplay, at least more screenshots until then, maybe? Pretty please? With sugar on top?  :D

27
News & Announcements / Reactive Dialogues
« on: June 26, 2019, Wednesday, 07:01 pm »
Hope I have some free time to design my own adventure once this great tool is out.

Now, the screenshots... The attention to detail on each one is really admirable! The aesthetics and style give me a cozy feel and take me back to my early to mid 90s adventuring days :) 
We really need more of those. It can't be hard, right? Post a few each week, huh? :)

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