Some people noticed that the grid in the original combat alpha screens was difficult to "read".
Therefore, we played around with different display settings. During that process, we decided to let the player customize the grid display in various ways. Beside general opacity, the player can also switch to different color configurations (blue+yellow instead of red+green to bypass red–green color blindness).

Dark variant - medium opacity

Bright variant - high opacity
What kind of grid would you like to use in turn-based games with hexagons?