Author Topic: Combat Alpha - Gameplay Video

HobGoblin42

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#315 July 04, 2018, Wednesday, 07:06 pm
You just delivered a detailed QA bug report just by watching the video  :salute: Excellent observations and many of your points are actually already on our internal to-do list. [...] Indeed, the summoned demon must disappear from this plane after being killed/defeated in combat. We simply haven't considered that special state yet.

Glad to be of service :salute: just here to help, 'cause I want this to be succesfull. Will you please consider the music thing though?

Yes, for our next combat gameplay video, we'll add more pace and dynamics not only visually but also with one of our actual combat tracks (which are dramatic and propulsive).

Have you already listened to our previously released combat tracks?
https://www.realms-beyond.com/sound-design-2/


Andronius The Druid

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#318 July 04, 2018, Wednesday, 09:49 pm
Yes, for our next combat gameplay video, we'll add more pace and dynamics not only visually but also with one of our actual combat tracks (which are dramatic and propulsive). Have you already listened to our previously released combat tracks?
https://www.realms-beyond.com/sound-design-2/

I did! Really dig the Crusader Combat track! 8)
https://soundcloud.com/user-932178284/crusader-combat-example

Another beautiful track is the Coastal Town in Cormac (not for combat though :lol:). Really well done!
https://youtu.be/Gp_Tu7dldxI

But this one really brings back the passionate epicness of those great, heroic AD&D battles of my childhood, over immense mountain chains, with lush landscapes and valleys on the horizon, under violet, gold, and crimson skies roaring with thunder, echoing the clash of great dragons and sorcerers and armies of all races!
https://youtu.be/EjIvnm0GBH8
Last edited: July 07, 2018, Saturday, 02:03 am by Andronius The Druid