Author Topic: Multiclassing?

Endarire

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#1285 January 30, 2019, Wednesday, 09:01 am
Perhaps Mystic Theurge is some version of a Cleric with the Magic Domain.
Last edited: January 30, 2019, Wednesday, 09:37 pm by Endarire

Dark_Ansem

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#1287 January 30, 2019, Wednesday, 10:06 am
That hyperlink leads to an empty page...
One who knows nothing can understand nothing.

Endarire

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#1298 January 30, 2019, Wednesday, 09:37 pm
Magic Domain link fixed!

RussIan

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#1534 April 21, 2019, Sunday, 05:31 pm
Will multi-classing be available in the game? Also what made you go with 3.5 rules instead of 5e? I'm a fan of both I was just surprised to see a new 3.5 game.

Hi there, welcome to our forums.

We will have prestige classes but not multi-classing. You can create your party with up to 6 members (covering 69 different classes) and multi-classing would be just too much extra development effort to implement.

We are big fans of 3.5e (and of games such as ToEE and Knights of the Chalice) and until recent, the 5th edition hasn't offered a Open Game License.

Hi there. I just pre-orded the game as the old gold box retro feel caught my eye straight away. I am however really disappointed that you aren't going to include multi-classing, especially if you are going to be including the mechanics anyway for prestige classes. Hopefully if modding is supported someone will find a way to adapt the existing prestige class/advanced class mechanic so we can at least take one extra base class rather than super specialising. Fingers crossed.

rjshae

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#1535 April 21, 2019, Sunday, 07:10 pm
The original gold box game only had six classes, then it expanded with later games.

RussIan

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#1536 April 21, 2019, Sunday, 11:34 pm
The original gold box game only had six classes, then it expanded with later games.

I know. While I have a lot of nostalgia for those games, the 1st edition AD&D rules, and their various implementations of them, both left a lot to be desired. I much prefer the mechanics of 3.5, and now 5th edition, and games like ToEE and the recent Pathfinder: Kingmaker game.  I'll always remember those early games though.

rjshae

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#1539 April 24, 2019, Wednesday, 02:04 am
It would be good if later releases of this game engine could allow back-porting of additional classes to the original game.

Dark_Ansem

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#1562 May 12, 2019, Sunday, 10:20 am
It would be good if later releases of this game engine could allow back-porting of additional classes to the original game.
Also this, which hopefully is already planned for monk and bard.
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purpleblob

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#1670 July 21, 2019, Sunday, 11:43 am
Hi all,

Long time lurker, just signed up to learn more about the game. Any updates on how prestige class will work on this game? Also, how many prestige class will be available?

Dark_Ansem

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#1673 July 21, 2019, Sunday, 01:56 pm
Hi all,

Long time lurker, just signed up to learn more about the game. Any updates on how prestige class will work on this game? Also, how many prestige class will be available?

AFAIK 0 news on both
One who knows nothing can understand nothing.

daveyd

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#1678 July 24, 2019, Wednesday, 12:16 am
Hi all,

Long time lurker, just signed up to learn more about the game. Any updates on how prestige class will work on this game? Also, how many prestige class will be available?

Last I heard they were leaning towards following the 3.5e rules on prestige classes pretty closely, but possibly changing some pre-requisites slightly... Since there won't be any multi-classing of base classes, any pre-req that required multiple classes would have to be tweaked.    They may also create some custom prestige classes that fit the lore of their world.

As far as PrC from the SRD, the tentative list from over a year ago was:

wrote: Hobgoblin42
Yeah, possible prestige classes are: Arcane Archer, Arcane Trickster, Archmage, Assassin, Blackguard, Cerebremancer, Dragon Disciple, Duelist, Dwarven Defender, Eldritch Knight, Elocater, Hierophant, Horizon Walker, Loremaster, Metamind, Mystic Theurge, Psion Uncarnate, Psionic Fist, Pyrokineticist, Shadowdancer, Slayer, Thaumaturgist, Thrallherd, War Mind.

Mostly I'm just hoping that each base class will have at least 2 possible prestige classes for us to choose from.  e.g., Wizard>Arcane Archer  or Eldritch Knight. 
Last edited: July 24, 2019, Wednesday, 12:19 am by daveyd

purpleblob

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#1681 July 25, 2019, Thursday, 11:33 am
That's a long list of prestiage class, hopefully there will be a good mix of caster and melee ones. I think your suggestion is pretty good, daveyd!

daveyd

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#1720 August 05, 2019, Monday, 02:17 pm
That's a long list of prestiage class, hopefully there will be a good mix of caster and melee ones. I think your suggestion is pretty good, daveyd!

I just saw in this thread Tharagavverug said  this past Februrary that the 8 base classes pitched in the Kickstarter are likely all that will be included in the initial release.  If more classes like Bard, Monk, and Psion are to be in the game, they'd have to be implemented in an expansion.   Presumably this also means that all of the above mentioned prestige classes which have psionic abilities (Cerebremancer, Elocater, Pyrokineticist, Psionic Fist, Psion Uncarnate, Slayer, Thrall Herd, Metamind, and War Mind) will not be included in the initial release. 

I'm sure there are some non-psionic prestige classes that could take their place.  Looking at Hobgoblin's old list it seems like divine spellcasters and melee classes could use more options.

Of course, none of this is to say is to say the modders won't attempt to add more classes unofficially into the game well before an expansion comes out.