Author Topic: More information on game audio?

Dark_Ansem

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#733 November 07, 2018, Wednesday, 03:13 pm
Could you please share more information on how audio - BGM, SFX, player character audio etc - is going to work?
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Messier-31

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#743 November 08, 2018, Thursday, 07:47 am
Here is an excerpt from my KS conversation with Peter:

"Our sound designers are still working on the concept for voice sets, but I can already tell you that we have a lot of different situations/events each with custom voices. Including various situation in battle e.g. the enemy missed twice and your character laughs sardonic.
The voice-set will also have different personalities, similar to the alignment of D&D, good/bad/neutral and chaotic/lawful etc."
It would be of small avail to talk of magic in the air...

Dark_Ansem

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#744 November 08, 2018, Thursday, 09:40 am
That's nice, but I admit I was more concerned with the technical aspects :)
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Dark_Ansem

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#757 November 10, 2018, Saturday, 08:48 am
So only WAVs and MP3s?
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Dark_Ansem

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#1451 February 28, 2019, Thursday, 11:45 am
any information also about game audio, as in SFX or BGM?

HobGoblin said that combat audio is made of 3 parts: intro. loop and finale, just like the IE games.

I'd like to know more about the SFX and the non-combat background music, if possible.

does the game support OGG?
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Dark_Ansem

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#1475 March 26, 2019, Tuesday, 11:29 am
any information also about game audio, as in SFX or BGM?

HobGoblin said that combat audio is made of 3 parts: intro. loop and finale, just like the IE games.

I'd like to know more about the SFX and the non-combat background music, if possible.

does the game support OGG?

News on this?
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HobGoblin42

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#1476 March 26, 2019, Tuesday, 12:13 pm
We're using FMOD and it supports OGG beside WAV and MP3.

Dark_Ansem

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#1477 March 26, 2019, Tuesday, 01:17 pm
We're using FMOD and it supports OGG beside WAV and MP3.

Wonderful, thanks!
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