Author Topic: Storm of Zehir Dialogue or Icewind Dale 2 Dialogue?

LadyBard

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#842 November 15, 2018, Thursday, 06:06 pm
Which one would you implement?

Dark_Ansem

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#846 November 15, 2018, Thursday, 08:28 pm
Huh? What's the difference?
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LadyBard

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#847 November 15, 2018, Thursday, 09:02 pm
Huh? What's the difference?
SOZ had skill checks and you could clearly see who has something to say with ability to switch between characters. In IWD2 only one character do the talking during the dialogue, with no option to switch back to most favorable character, like in SOZ.

So if you got stuck in scripted convo, SOZ way is better, and IWD2 may get you in problems if your party end s up in important dialogue with character with 8 cha.

Dark_Ansem

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#864 November 16, 2018, Friday, 06:30 pm
Huh? What's the difference?
SOZ had skill checks and you could clearly see who has something to say with ability to switch between characters. In IWD2 only one character do the talking during the dialogue, with no option to switch back to most favorable character, like in SOZ.

So if you got stuck in scripted convo, SOZ way is better, and IWD2 may get you in problems if your party end s up in important dialogue with character with 8 cha.

This sounds quite interesting!|
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HobGoblin42

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#1249 January 25, 2019, Friday, 04:25 pm
In our current implementation, you can't switch the talking player character during the active dialogue process. You need to end the dialogue and restart with another character.

rjshae

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#1328 February 03, 2019, Sunday, 07:49 pm
Perhaps we can have the occasional party member comment option to improve the role-playing element of conversations? I.e. a response option of the form "[Motion for Harry to voice his opinion]", but without revealing what he might say in advance.

LukeClifford

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#1541 April 29, 2019, Monday, 01:11 am
I think the idea of the another party member chiming up with something of interest or possibly conflicting with his alignment and or goals might be interesting...like trying to keep you away from such a goal if that was against the ultimate goal?

purpleblob

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#1672 July 21, 2019, Sunday, 11:50 am
I was more hoping for SoZ implementation... guess I will have to select the person with highest CHA to talk then.

LadyBard

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#2002 November 28, 2019, Thursday, 12:29 pm
I was more hoping for SoZ implementation... guess I will have to select the person with highest CHA to talk then.

Yes, it would be dope. But choosing high cha party member would require occasional quicksave and reload approach. I also dislike when party members in DOS1 ruin dialogue or choice of the players. So, hope this won't be the case here.

Tam al_Thor

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#2058 December 21, 2019, Saturday, 06:11 am
SoZ uses the Aurora Toolset for the scripting of the dialogues. Icewind Dale 2 is far more primitive compared to this. It's like comparing a Kia to a Tesla. Also, Storm of Zehir in today's age is now considered almost ancient. So while this may prove to be true, Realms Beyond will use the UrWelt Engine for it's dialogue script, fashioned from the best of both worlds and everything in-between.
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Dark_Ansem

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#2060 December 21, 2019, Saturday, 08:47 am
SoZ uses the Aurora Toolset for the scripting of the dialogues. Icewind Dale 2 is far more primitive compared to this. It's like comparing a Kia to a Tesla. Also, Storm of Zehir in today's age is now considered almost ancient. So while this may prove to be true, Realms Beyond will use the UrWelt Engine for it's dialogue script, fashioned from the best of both worlds and everything in-between.

How so?
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Tam al_Thor

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#2061 December 21, 2019, Saturday, 09:03 am
SoZ uses the Aurora Toolset for the scripting of the dialogues. Icewind Dale 2 is far more primitive compared to this. It's like comparing a Kia to a Tesla. Also, Storm of Zehir in today's age is now considered almost ancient. So while this may prove to be true, Realms Beyond will use the UrWelt Engine for it's dialogue script, fashioned from the best of both worlds and everything in-between.

How so?
SoZ has a function other than single player called the 'Toolset' and 'DM Client' that is used by players who which to "play God," and create their own worlds (called a Persistent World). Part of a PW is the dialogue of NPCs. SoZ is the last expansion of the Neverwinter Nights series and it uses this program to create fairly advanced dialogue boxes and options. Icewind Dale 2 and IWD 2: HoW was simple in the fact that: 1) It was only single player, 2) The dialogue was a straight forward multiple choice option. In the end, the only real difference is that in the former, sometimes you need rolls and checks  of various skills to either complete a particular dialogue; for instance a persuasion check of DC 34, for example, to yield a conversation in your favor. Other times, you may need a taunt roll higher than a DC of 26 for example. This functionality is efficient and advanced but the drawback is that it is exceedingly time-consuming. If you are a world-creator, you can spend literally months on just one conversation, let alone a complete area. So while comparison between the two systems is a nice thing, realistically speaking they would need to implement a system that is simpler and quicker to use while not negating the world-building aspects that Neverwinter Nights and NWN 2 had. I believe they are currently working on this.
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