Author Topic: Quick combat

Braveheart

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#1247 January 24, 2019, Thursday, 04:25 am
The last combat stream looked a little slow on animation and movement. I know this is a D&D game, but I hope you will put an option to accelerate combat especially when sometimes we encounter monsters that we already have experience fighting and all we want to do is steamroll through the fight.

Endarire

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#1389 February 16, 2019, Saturday, 07:43 am
For the sake of simplicity, add separate toggles (perhaps dropdown options) as such.

'Simple' animations only show the end result with the relevant text over the head of the affected subject(s) - the damage or status effect or summoned creature, etc. - instead of the full animation.  'Double Speed' animations are the full animation played at double speed.  'Triple Speed' animations are the full animations played at triple speed, etc.

Animations for Party and Allied Creatures
-Full (Default)
-Double Speed
-Triple Speed
-Quadruple Speed
-Simple

Animations for Enemy Creatures
-Full (Default)
-Double Speed
-Triple Speed
-Quadruple Speed
-Simple

rjshae

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#1393 February 16, 2019, Saturday, 04:19 pm
Well hopefully there will be decent AI and we can just opt to let that run the combat for some or all of the party members.