Author Topic: Camera angles and mobility

Braveheart

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#1267 January 26, 2019, Saturday, 06:38 pm
So is the game designed in a way where we can rotate the camera  360 degrees and or tilt it to get a better angle? Zoom in zoom out feature?

HobGoblin42

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#1268 January 26, 2019, Saturday, 06:54 pm
So is the game designed in a way where we can rotate the camera  360 degrees and or tilt it to get a better angle? Zoom in zoom out feature?

The camera angle is fixed like in games such as Baldur's Gate, Arcanum or Pillars of Eternity but it can zoom in and out.

Braveheart

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#1269 January 26, 2019, Saturday, 06:56 pm
So is the game designed in a way where we can rotate the camera  360 degrees and or tilt it to get a better angle? Zoom in zoom out feature?

The camera angle is fixed like in games such as Baldur's Gate, Arcanum or Pillars of Eternity but it can zoom in and out.

You think we can have an option like creating mods to enable camera rotation like in other games  such as pathfinder kingmaker?

HobGoblin42

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#1270 January 26, 2019, Saturday, 07:05 pm
You think we can have an option like creating mods to enable camera rotation like in other games  such as pathfinder kingmaker?
No, because the rendering engine itself uses a 2.5D hybrid technique that allows us to render many small objects on screen. That only works with a static angle because those small objects have been pre-rendered.

Beside the visual part, it's much easier and faster to create a good level if you don't have to care about different camera angles.