Author Topic: Worries on Spells power

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#1316 February 01, 2019, Friday, 12:34 pm
Hello Ceres Games !!!

I ve some worries on how spells can be classified as mandatory, due to the area size of effect and their saving throw difficulty.

Some days ago, i watched again your alpha combat video and even i was sure you have added new features, i was convinced this fight could be an easy won if you were fighting against weaker warriors (with less force.. because the saving throw of web spell seems high to me : DD20) :
https://www.youtube.com/watch?v=wvc2NdR_1O0

As every players i hate RPG games when you know which spells you must use in loop. I m not familiar with 3.5 Rules but i ve played a lot with 3rd edition and i know how some spells can break a party during table games and when a dungeon master must cheat to avoid the game of ending.

I really enjoy the Dungeon and Dragon contents but i can t believe every spells has been tested with different fights context, and we all know here how much work has been done by gibberlings community to balance things after Baldur 's gate released.

Is my worries legit ? Will the game punish you if you don t have these mandatories spells ?

Sry for language,

Endarire

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#1332 February 03, 2019, Sunday, 11:15 pm
Greetings, malax!  Worry not about language!

D&D 3.5, especially in its core rules (which the OGL/Open Gaming License mostly is), favors full casters heavily.  I can't yet fairly state how Realms Beyond is different from core rules, but Why each Class is in its Tier explains things well.  (It includes far more material than core-only.)

Dark_Ansem

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#1354 February 08, 2019, Friday, 04:26 pm
This is only true for the PnP, in say NWN spellcasters were severely underpowered compared to fighters.
One who knows nothing can understand nothing.

rjshae

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#1397 February 18, 2019, Monday, 01:18 am
It depends a lot on the level range; wizards do start off as one of the weakest combat characters.

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#1416 February 22, 2019, Friday, 01:59 pm
Hello Ceres,

I would like to explain in details what are my worries so i have few questions :

Is the maximum level cap equal to 13 or 20 ? (sry cause the answer already exist in your forum)
Do you implement Chain lightining and Fireball delayed blast ?
And basically, are parameters evocation spells a lot different from the original SRD3.5e ? 

Good afternoon,

Vision

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#1422 February 23, 2019, Saturday, 06:47 pm


This table describes the power of well known spells as Magic missiles, fireball and chain lightining (workout for 3 hits on different ennemies for AoE spells).

You can compare the spells power,  indeed Fireball is around multiple of 5 comparing to Magic Missiles
Chain lightining spell has a linearity of damage with Fireball spell (...)


Don t you think this huge step between Magic missiles and Fireball disturb the curve strenght of wizard class against monsters ?



NB: New scale of damage

Sorry but you are not allowed to view spoiler contents.


Last edited: September 22, 2019, Sunday, 12:09 pm by malax

daveyd

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#1831 September 24, 2019, Tuesday, 12:36 pm
Hello Ceres,

I would like to explain in details what are my worries so i have few questions :

Is the maximum level cap equal to 13 or 20 ? (sry cause the answer already exist in your forum)
Do you implement Chain lightining and Fireball delayed blast ?
And basically, are parameters evocation spells a lot different from the original SRD3.5e ? 

Good afternoon,

They have said in this thread that the highest level you can achieve in the base game will likely be around 15.