Author Topic: Can all these item properties make it in the editor, but more powerful?

Dark_Ansem

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#1376 February 14, 2019, Thursday, 06:27 pm
So, in the process of double checking the rules, I noticed that NWN made more or less a good job of porting the item properties from the rules: https://nwn.fandom.com/wiki/Category:Item_properties

So I was wondering whether these are all making a comeback, especially

https://nwn.fandom.com/wiki/On-hit:_cast_spell

https://nwn.fandom.com/wiki/On-hit

https://nwn.fandom.com/wiki/On_monster_hit (expanded for more challenging monsters)

But in a more powerful and mod-friendly way (still not sure how the data in the game works, and if the toolset will be able to dynamically pick up ruleset changes, which I hope will be massively possible)

Plus also new ones, namely..

Wizardry: double arcane spells of level X
Divinity: double divine spells of level X
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Dark_Ansem

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#1453 February 28, 2019, Thursday, 11:50 am
or are perhaps these handled via script, rather than GUI? maybe not flexible enough?

how flexible are these properties in there?

did you adopt the "+1" or "cold iron/magic" approach for things like damage resistance/item properties?
Last edited: February 28, 2019, Thursday, 11:59 am by Dark_Ansem
One who knows nothing can understand nothing.