Author Topic: Further details on the scripted interactions and example?

Dark_Ansem

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#1431 February 25, 2019, Monday, 12:19 pm
I was wondering when we will know more about scripted interactions, perhaps even see an example of one working, also in order to determine what sort of art would fir with them, including related triggers.

A quick reminder of the screen right now.



"you can generate text  depending on the current gameplay situation, for example the environment, time of the day etc.
You can fully script any element of those events, with dynamic options for the player."
Last edited: February 26, 2019, Tuesday, 09:42 am by Dark_Ansem
One who knows nothing can understand nothing.