Author Topic: Transition between exploration and turn combat?

Braveheart

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#1509 April 08, 2019, Monday, 02:23 am
Is there going to be an exploration mode and a turn based combat mode and will there be a transition between the two while playing the game?

HobGoblin42

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#1510 April 08, 2019, Monday, 12:07 pm
Is there going to be an exploration mode and a turn based combat mode and will there be a transition between the two while playing the game?

There is no transition. The game immediately switches from the real-time exploration with free movement to the turn-based combat mode on a hexagonal grid as soon as the encounter starts.

Braveheart

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#1514 April 08, 2019, Monday, 03:44 pm
Is there going to be an exploration mode and a turn based combat mode and will there be a transition between the two while playing the game?

There is no transition. The game immediately switches from the real-time exploration with free movement to the turn-based combat mode on a hexagonal grid as soon as the encounter starts.

If that's the case, will there be hidden enemies off the hexagonal grid waiting for their turn to act or will we see every enemy were dealing with off the start (no surprises).

kanisatha

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#1515 April 08, 2019, Monday, 04:00 pm
Is there going to be an exploration mode and a turn based combat mode and will there be a transition between the two while playing the game?

There is no transition. The game immediately switches from the real-time exploration with free movement to the turn-based combat mode on a hexagonal grid as soon as the encounter starts.

Also, can the game be paused in the real-time exploration part? Not having this is one of the many things I hated about D:OS.

HobGoblin42

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#1519 April 09, 2019, Tuesday, 02:34 am
Also, can the game be paused in the real-time exploration part? Not having this is one of the many things I hated about D:OS.

You can pause but not interactively, which means you cannot freeze the world time and still scroll the camera.

kanisatha

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#1521 April 10, 2019, Wednesday, 10:39 pm
Also, can the game be paused in the real-time exploration part? Not having this is one of the many things I hated about D:OS.

You can pause but not interactively, which means you cannot freeze the world time and still scroll the camera.

That's fine. I'm one of those people who likes to just pause the game and get up and go do other things for a while before returning to the game.

But while paused can you still access other menus such as the inventory or character sheet screens?

HobGoblin42

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#1525 April 12, 2019, Friday, 12:58 am
But while paused can you still access other menus such as the inventory or character sheet screens?

The game automatically pauses  if you enter the character screen or any other screen  (e.g. the map, journal, options, etc.), therefore you don't need to pause manually.

kanisatha

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#1527 April 12, 2019, Friday, 02:14 am
But while paused can you still access other menus such as the inventory or character sheet screens?

The game automatically pauses  if you enter the character screen or any other screen  (e.g. the map, journal, options, etc.), therefore you don't need to pause manually.

Fantastic. Thank you!

Dark_Ansem

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#1532 April 13, 2019, Saturday, 07:37 pm
But while paused can you still access other menus such as the inventory or character sheet screens?

The game automatically pauses  if you enter the character screen or any other screen  (e.g. the map, journal, options, etc.), therefore you don't need to pause manually.

No nasty surprises ala Resident Evil then!
One who knows nothing can understand nothing.