Author Topic: World Building #3: Faces of Argea

HobGoblin42

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#224 March 15, 2018, Thursday, 10:31 pm
During the last two weeks, we have been occupied with one of the most important visual elements of traditional RPGs: Character Portraits.
We needed to find a good compromise between quality and quantity because every NPC in our world that the player can interact with, must get his/her very own unique face. For us, that's one of the most crucial points if you want to realize a believable world.
A small but expressive 2D portrait can deliver much more personality and individuality than a high-poly 3D model with fancy shaders and physically simulated hair.
After some experiementation with various Photoshop techniques, we finally figured out a proper way to create portraits in a reasonable amount of time in decent quality. The world of Realms Beyond, Argea, will be initially populated with at least 250 unique NPCs (common villagers without dialogue lines won't have portraits) plus dozens of unique encounter bosses and various mysterious creatures in dungeons and wilderness areas.

We will not disclose every culture and faction yet, but those examples will give you a first impression of our portrait style and the groups that populate Argea:

Faces of Argea



Goto Blog Post
Last edited: March 15, 2018, Thursday, 10:44 pm by HobGoblin42

fonebook

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#225 March 16, 2018, Friday, 01:14 pm
every NPC in our world that the player can interact with, <strong>must</strong> get his/her very own unique face. For us, that's one of the most crucial points if you want to realize a believable world.

agreed. As soon as a portrait gets recycled, the effect is ruined.

A small but expressive 2D portrait can deliver much more personality and individuality than a high-poly 3D model with fancy shaders and physically simulated hair.

agreed again, 3d portraits lack character. The only upside is that they're dynamic and can change with a custom player character or changing gear.

TomBakersArse

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#227 March 16, 2018, Friday, 08:31 pm
very interesting -- bearded elves
You may be a doctor. But I'm THE Doctor. The definite article, you might say.

Mtl.Inq

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#561 Today at 02:30 pm
We will not disclose every culture and faction yet, but those examples will give you a first impression of our portrait style and the groups that populate Argea:

these paintings show really nice touch.  8)

i just hope enough quantity of portraits will be readied for even less common races. (like halflings or gnomes)
since i really disappointed when i saw new shadowrun series had only a few/almost none of choice for dwarves'.
i think its good to have at least 5 or more portraits for both genders in each race.

im even willing to pay for 'portraits DLC'. if it contains 10 portraits for a gender of each races, it sounds decent.
as i know its hard job for graphic artist to draw such many of portraits, so i think its worth extra fee.

and one more question. could portraits be added or changed easily ?
Last edited: Today at 02:38 pm by Mtl.Inq