Author Topic: Funding

fonebook

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#147 January 01, 2018, Monday, 10:02 pm
Since this looks like a pretty ambitious project, I was wondering if you have decided yet on a funding source (publisher / crowdfunding / both?)

HobGoblin42

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#151 January 02, 2018, Tuesday, 03:01 pm
Since this looks like a pretty ambitious project, I was wondering if you have decided yet on a funding source (publisher / crowdfunding / both?)

We probably wouldn't have started the project Realms Beyond at this scale without the access to the groundwork of Chaos Chronicles.
The further financing of the game will surely base on more than one type of income, but right now, we're still evaluating all options (except selling the ip to a publisher/investor)
Last edited: January 02, 2018, Tuesday, 03:25 pm by HobGoblin42

AbounI

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#161 January 05, 2018, Friday, 01:21 pm
Why nor try to raise here or there (Codex or Watch) your own funding campaign? They did that for some KS project :salute:
After all, official Dungeons of Aledorn official site got his own "donate option" though it doesn't attract people very well.
http://www.aledorn.com/

Xerxes

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#162 January 05, 2018, Friday, 05:10 pm
Or the Apocalypse Now guys, who ran a $5 million crowdfunding scheme through their own website. They weren't successful, but if Realms Beyond only needs a million or half a million it might have a chance.

HobGoblin42

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#163 January 06, 2018, Saturday, 12:06 am
In general, game developers would need very good PR and coverage to run a crowdfunding campaign and infrastructure successfully on their own.

Personalities such as Chris Roberts or Brian Fargo can do it because of their popularity and indie developers such as Introversion (Prison Architect) because of their previous (excellent and unique) games, but in our case, I strongly doubt that we could reach a sufficient number of people. Besides that, we don't want to invest our energy and time into anything else than the development of the actual game. Creating our own crowdfunding platform would derail that.

Last edited: January 06, 2018, Saturday, 12:10 am by HobGoblin42

Xerxes

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#164 January 06, 2018, Saturday, 12:53 am
Personalities such as Chris Roberts or Brian Fargo can do it because of their popularity and indie developers such as Introversion (Prison Architect) because of their previous (excellent and unique) games, but in our case, I strongly doubt that we could reach a sufficient number of people. Besides that, we don't want to invest our energy and time into anything else than the development of the actual game. Creating our own crowdfunding platform would derail that.

How many people would be "sufficient"?  :P The Prison Architect people were on the verge of bankruptcy and had only the two founders left when they started PA, and they still raised over 8 million through crowdfunding after they released the playable alpha. If you have more people, more resources, a more advanced game, and don't need more than one or two million dollars to finish it (all speculation) it could be worth the effort.

HobGoblin42

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#165 January 06, 2018, Saturday, 02:22 pm
How many people would be "sufficient"?  :P The Prison Architect people were on the verge of bankruptcy and had only the two founders left when they started PA, and they still raised over 8 million through crowdfunding after they released the playable alpha. If you have more people, more resources, a more advanced game, and don't need more than one or two million dollars to finish it (all speculation) it could be worth the effort.

The huge success of the Prison Architect pre-release crowdfunding campaign is a very unique phenomenon inside the indie game dev scene. Other devs shouldn't take this as an example, because, like Minecraft, this outcome cannot be intentionally planned and executed.

For niche roleplaying games with production values like Realms Beyond, but also Age of Decadence or No Truce With The Furies, a crowdfunding campaign with more than 2000 backers would be already a solid success in my book. If you take the average backer's pledge for such games on KS (ca.$45-55 USD) , you'll end with about $100k USD minus fees.
In the current situation of computer game crowdfunding (tabletop/board games are a completely different story), those numbers are already quite a challenge to achieve if you don't have significant support by some popular figure or previous successful releases.


The Old Farmer

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#166 January 07, 2018, Sunday, 08:02 pm
It sounds like you have a well thought out and pragmatic approach going forward with your game .  I think you are correct in this approach as many small developers have talked about the huge effort it take to run a crowd funding campaign and how it takes away from the time needed to develop the game.  This is sort of OK if you are successful but a big hit if you fail.  Unfortunately the crowd funding option can be a huge gamble as you never know what will attract the needed attention. 

Good luck with your game progress.

Shard

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#256 May 12, 2018, Saturday, 02:35 pm
I like that you guys are focused on the games development more than trying to be the hare in this race. The tortoise can win this!
"We need the metaphor of monsters and magic, to better understand the human condition" -Stephan Donaldson

HobGoblin42

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#259 May 12, 2018, Saturday, 03:18 pm
I like that you guys are focused on the games development more than trying to be the hare in this race. The tortoise can win this!

Our project is definitely a long-term mission and if everything goes well, we'll continue to expand not only the content after release but the rules and the depth of simulation by adding more classes, spells, creatures, world elements etc.

Right now, we're doing good progress with the first iteration of our combat system and that's definitely the single most complex system in our game.
I strongly believe, that even complex beasts like a true cRPG can be tamed as long as you carefully design and implement all the different parts one after another.

StoneAgeArtisan

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#297 July 03, 2018, Tuesday, 05:54 pm
...except selling the ip to a publisher/investor

You get a huge THUMBS UP for that comment  :D