Author Topic: World Building #3: Faces of Argea

HobGoblin42

  • Administrator
  • Gelatinous Cube
  • 1
  • Joined
    Aug 03, 2016
    Posts
    90
    Location
    Munich
#224 March 15, 2018, Thursday, 10:31 pm
During the last two weeks, we have been occupied with one of the most important visual elements of traditional RPGs: Character Portraits.
We needed to find a good compromise between quality and quantity because every NPC in our world that the player can interact with, must get his/her very own unique face. For us, that's one of the most crucial points if you want to realize a believable world.
A small but expressive 2D portrait can deliver much more personality and individuality than a high-poly 3D model with fancy shaders and physically simulated hair.
After some experiementation with various Photoshop techniques, we finally figured out a proper way to create portraits in a reasonable amount of time in decent quality. The world of Realms Beyond, Argea, will be initially populated with at least 250 unique NPCs (common villagers without dialogue lines won't have portraits) plus dozens of unique encounter bosses and various mysterious creatures in dungeons and wilderness areas.

We will not disclose every culture and faction yet, but those examples will give you a first impression of our portrait style and the groups that populate Argea:

Faces of Argea



Goto Blog Post
Last edited: March 15, 2018, Thursday, 10:44 pm by HobGoblin42

fonebook

  • Member
  • Beach Crab
  • 1
  • Joined
    Dec 22, 2017
    Posts
    3
    Location
    Germany
#225 March 16, 2018, Friday, 01:14 pm
every NPC in our world that the player can interact with, <strong>must</strong> get his/her very own unique face. For us, that's one of the most crucial points if you want to realize a believable world.

agreed. As soon as a portrait gets recycled, the effect is ruined.

A small but expressive 2D portrait can deliver much more personality and individuality than a high-poly 3D model with fancy shaders and physically simulated hair.

agreed again, 3d portraits lack character. The only upside is that they're dynamic and can change with a custom player character or changing gear.

TomBakersArse

  • Member
  • Beach Crab
  • 1
  • Joined
    Mar 16, 2018
    Posts
    3
    Location
    Ottawa, CANADA
#227 March 16, 2018, Friday, 08:31 pm
very interesting -- bearded elves
You may be a doctor. But I'm THE Doctor. The definite article, you might say.