Realms Beyond – A classic turn-based fantasy RPG

Heading to the Gamescom 2018!

You probably noticed our updates have become less frequent lately, but after weeks of very intensive work, we can finally announce our participation in the Indie Arena Booth 2018 at Gamescom starting less than two weeks from now (21st-25th August).



We want to allow visitors to enjoy the complete gameplay experience of Realms Beyond, therefore we had to finish and polish all relevant gameplay elements in these last few weeks and months.

You can find more information about us in the Indie Arena Booth press kit here: Indie Arena Booth – Realms Beyond

If you plan to attend Gamescom in Cologne this year, you can find us in hall 10.1. We are looking forward to seeing you at our booth where you can have a shot at playing our game and see as-of-yet unpublished features, like the world map...

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Combat Alpha – Gameplay Video

Finally, we completed the first iteration of the combat system and recorded a HD video to demonstrate it to you.

If YouTube starts the video in low, blurry quality, please change the resolution manually to 1080p60 or 720p60.

Please be aware, due to the nature of alpha versions, the user interface (especially placeholder icons) and other elements such as sounds, camera, FXs and animations are still work in progress and therefore not final.

If you wonder about the Wizard’s overcrowded spellbook: We made every spell available (according to his 9th level) for testing purposes. Under real circumstances, he wouldn’t had so many spells already unlocked.

We appreciate hearing your feedback and suggestions for improvements related to the combat system.

Also, based on your feedback to previously pu...

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Combat Alpha – First Screenshots

While the user interface of our combat alpha is still in the final polishing process, we can already present two screenshots from the upcoming scene.

A warband of orcs (along with a troll) ambushed the player’s party in morning hours while traveling through the wilderness.

Combat Alpha - Morning Mist

Combat Alpha - Morning Mist Zoomed

Edited:
Some more variations with customized grid settings.

Dark variant – medium opacity

Bright variant – high opacity

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Combat Development and Goblin Barbecue

We haven’t posted much lately because we focused all our efforts into developing the first playable iteration of the combat system. This combat prototype (or let’s say Combat Pre-Alpha) will include almost every action and spell of the classes Fighter, Barbarian, Cleric, Wizard, Ranger and Rogue (about 100 actions and spells in total).

Along with animations, character models and visual effects, we already implemented the sound for various weapons, spells and hit effects.

Until we can show you a detailed insight of the combat system, this little preview video will give you a first impression of the Fireball spell at a higher character level. Those poor Goblins never had a chance and died many deaths during the development.

Except for the combat grid, we completely hid the user interface bec...

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