Realms Beyond – A classic turn-based fantasy RPG

roleplaying tagged posts

Source of Inspiration #4: The Bard’s Tale

The Bard's TaleWhen The Bard’s Tale by Michael Cranford was first released, it foreshadowed a feature that would become standard in games today—an intro. In the case of The Bard’s Tale, it was an animated title screen that was reminiscent of a cartoon, showing a bard playing a song. Bard's Tale Intro Screen
Naturally, the lyrics of the song appeared as text only on the screen but this was pretty impressive stuff in 1987 on the C64! The bard would stop playing to take a sip from his mug once in a while. One of the listeners sitting next to him would imagine the adventurous scenes portrayed in his odes, appearing and disappearing in graphics bubbles above his head.

One of the interesting and often overlooked things about The Bard’s Tale is that its character system was actually pretty similar to that of D&D...

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Sound Design #2: Attentive music matters

On the technical side, modern computer game development, especially in the field of roleplaying games, it appears, is very heavily focused on the visual presentation. Eye candy sells, there can be no doubt. Many will argue that music and the sound design are somehow important, too, but for the most part, it is the graphics that draw players in.

Back in the early days of computer games, computer RPGs never really considered graphics as their key focus. A large part of the reason was that hardware limitations kept things in check and so, game designers turned to music and sound effects to create the proper atmosphere. Nowadays, we have come to think that a bunch of hyperrealistic graphics with some epic music underneath make for great atmosphere, but you really couldn’t be more wrong.

Music ...

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Exploring the World #2: Camp and Survival Part 1

You’re an adventurer. For most of the time, that means, being a traveler. And you can’t just keep walking all day long and then on through the night. So what do you do when you reach a clearing in the woods at dusk and have no idea how much longer you will have to walk until you may reach another city? Camping is what you do. You pitch a tent for the night and you try to get some rest.

Camping in Pool of RadianceFor most D&D-based games, resting was an extremely important feature because it enabled you to recharge your spells. Aside from the elementary feature of memorizing spells or powers, in Realms Beyond, your party members will be able to use the time during an encampment to cook, eat, hunt, collect food, cure wounds or to identify items.

But encampments don’t come for free...

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Sound Design #1: Details are everything

To fork into some different territory and cover more aspects of Realms Beyond, we have prepared a few blog posts about game design and technology. To start things off, let’s have a look at the sound design.

It’s an obvious thing: Atmosphere is not only a visual thing, and it’s not only created by gameplay. There are many more factors at play, so many, in fact, that it’s hard to even count them. Atmosphere is what you get when you put all the components of a game together and everything fits. Often overlooked, but without a doubt, one of the key elements to create an engaging sense of atmosphere is the sound design. Imagine, if you will, an RPG without driving combat themes, or an epic main theme. It would feel like a movie with the TV muted...

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World Building #1: The Regions of the World

The world of Realms Beyond will offer various climate zones, regions and locations below and above the surface. To give you a first look at this variety, we have created just a few examples of very different settings our game will take place in. Please keep in mind, that the visuals you see in these video clips are not in their final but in pre-alpha stage. Naturally, the camera path in these videos covers only a small portion of the respective game levels.

Aside from the visuals, the music in these snippets will also give you an idea how our in-game music will try to underscore the mood of these scenarios.

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Welcome traveller!

This welcoming place is the official forum of Realms Beyond and it is intended for helpful, entertaining and constructive discussions about the game itself, as well as some other topics related to roleplaying and/or fantasy games. To prevent total anarchy, disorientation and, of course, harassment, please keep to the following guidelines:

  • When posting to a thread, pay attention to the conversation and try to remain on topic
  • If you are looking for potential answers to general questions, please make sure to read the official postings and FAQ first. Use the search function to find solutions to your problem that may exist already. If that didn’t help, find a suitable existing thread to post your question to or start a new one
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