Realms Beyond – A classic turn-based fantasy RPG

storytelling tagged posts

Reactive Dialogues

In the weeks since the last update, we’ve been hard at work designing quests and locations. And to make sure that our quests are as good as they can be and offer the highest possible degree of reactivity towards the player character, we’ve also improved our dialogue system and added a handful of new features to it.

In this update, we’re going to show you the new features of the dialogue system, as well as screenshots of some beautiful new locations we’ve added to the world of Argea. The section of the update that shows off the dialogue tool will contain minor spoilers for early content in the game, as well as a side quest later in the game. If you wish to avoid such spoilers, please take note of the warnings and skip ahead.

In an RPG, it is important that the game recognizes...

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Storytelling #1: Bringing your party to life

At this time, we had planned to post more details regarding the game’s combat system, but lately, we were also busy adding a large number of story elements to Realms Beyond and while doing that, we decided to switch tack and share with you instead our thoughts about storytelling in a party-based CRPG. Needless to say, we will deliver the promised info about the combat system next week.

You may recall that somewhere in our initial blog posts we raised the subject that most modern RPGs these days tend to tell the journey of a single character. The player is the hero, the central figure around everything else revolves, etc. This approach oftentimes leads to pre-determined companions being added to the party over time, who typically bring with them their own personalities. Since Planescape: T...

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